5498eb6d7c
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
170 lines
6.5 KiB
Java
170 lines
6.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import javax.annotation.Nonnull;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.RenderItem;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.block.model.ModelManager;
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import net.minecraft.client.renderer.color.ItemColors;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.core.AEConfig;
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import appeng.core.localization.GuiText;
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import appeng.util.ISlimReadableNumberConverter;
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import appeng.util.IWideReadableNumberConverter;
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import appeng.util.ReadableNumberConverter;
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/**
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* @author AlgorithmX2
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* @author thatsIch
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* @version rv2
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* @since rv0
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*/
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public class AppEngRenderItem extends RenderItem
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{
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public AppEngRenderItem( final TextureManager textureManager, final ModelManager modelManager, final ItemColors itemColors )
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{
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super( textureManager, modelManager, itemColors );
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}
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private static final ISlimReadableNumberConverter SLIM_CONVERTER = ReadableNumberConverter.INSTANCE;
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private static final IWideReadableNumberConverter WIDE_CONVERTER = ReadableNumberConverter.INSTANCE;
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private IAEItemStack aeStack = null;
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@Override
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public void renderItemOverlayIntoGUI( final FontRenderer fontRenderer, final ItemStack is, final int xPos, final int yPos, final String text )
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{
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if( is != null )
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{
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final float scaleFactor = AEConfig.instance.useTerminalUseLargeFont() ? 0.85f : 0.5f;
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final float inverseScaleFactor = 1.0f / scaleFactor;
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final int offset = AEConfig.instance.useTerminalUseLargeFont() ? 0 : -1;
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final boolean unicodeFlag = fontRenderer.getUnicodeFlag();
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fontRenderer.setUnicodeFlag( false );
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if( is.getItem().showDurabilityBar( is ) )
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{
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final double health = is.getItem().getDurabilityForDisplay( is );
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final int j1 = (int) Math.round( 13.0D - health * 13.0D );
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final int k = (int) Math.round( 255.0D - health * 255.0D );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glDisable( GL11.GL_TEXTURE_2D );
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GL11.glDisable( GL11.GL_ALPHA_TEST );
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GL11.glDisable( GL11.GL_BLEND );
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final Tessellator tessellator = Tessellator.getInstance();
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final VertexBuffer wr = tessellator.getBuffer();
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final int l = 255 - k << 16 | k << 8;
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final int i1 = ( 255 - k ) / 4 << 16 | 16128;
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this.renderQuad( tessellator, xPos + 2, yPos + 13, 13, 2, 0 );
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this.renderQuad( tessellator, xPos + 2, yPos + 13, 12, 1, i1 );
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this.renderQuad( tessellator, xPos + 2, yPos + 13, j1, 1, l );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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GL11.glEnable( GL11.GL_TEXTURE_2D );
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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}
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if( is.stackSize == 0 )
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{
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final String craftLabelText = AEConfig.instance.useTerminalUseLargeFont() ? GuiText.LargeFontCraft.getLocal() : GuiText.SmallFontCraft.getLocal();
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glPushMatrix();
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GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
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final int X = (int) ( ( (float) xPos + offset + 16.0f - fontRenderer.getStringWidth( craftLabelText ) * scaleFactor ) * inverseScaleFactor );
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final int Y = (int) ( ( (float) yPos + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
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fontRenderer.drawStringWithShadow( craftLabelText, X, Y, 16777215 );
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GL11.glPopMatrix();
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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}
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final long amount = this.aeStack != null ? this.aeStack.getStackSize() : is.stackSize;
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if( amount != 0 )
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{
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final String stackSize = this.getToBeRenderedStackSize( amount );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glPushMatrix();
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GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
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final int X = (int) ( ( (float) xPos + offset + 16.0f - fontRenderer.getStringWidth( stackSize ) * scaleFactor ) * inverseScaleFactor );
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final int Y = (int) ( ( (float) yPos + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
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fontRenderer.drawStringWithShadow( stackSize, X, Y, 16777215 );
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GL11.glPopMatrix();
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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}
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fontRenderer.setUnicodeFlag( unicodeFlag );
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}
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}
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private void renderQuad( final Tessellator par1Tessellator, final int par2, final int par3, final int par4, final int par5, final int par6 )
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{
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final VertexBuffer wr = par1Tessellator.getBuffer();
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wr.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
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wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2, par3, 0.0D ).endVertex();
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wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2, par3 + par5, 0.0D ).endVertex();
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wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2 + par4, par3 + par5, 0.0D ).endVertex();
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wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2 + par4, par3, 0.0D ).endVertex();
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par1Tessellator.draw();
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}
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private String getToBeRenderedStackSize( final long originalSize )
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{
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if( AEConfig.instance.useTerminalUseLargeFont() )
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{
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return SLIM_CONVERTER.toSlimReadableForm( originalSize );
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}
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else
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{
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return WIDE_CONVERTER.toWideReadableForm( originalSize );
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}
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}
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public IAEItemStack getAeStack()
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{
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return this.aeStack;
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}
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public void setAeStack( @Nonnull final IAEItemStack aeStack )
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{
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this.aeStack = aeStack;
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}
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}
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