Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RenderBlockPaint.java
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00

188 lines
6.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import appeng.api.util.IAESprite;
import appeng.api.util.ModelGenerator;
import appeng.block.misc.BlockPaint;
import appeng.client.ItemRenderType;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.helpers.Splotch;
import appeng.tile.misc.TilePaint;
public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
{
public RenderBlockPaint()
{
super( false, 0 );
}
@Override
public void renderInventory( final BlockPaint block, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
{
}
@Override
public boolean renderInWorld( final BlockPaint imb, final IBlockAccess world, final BlockPos pos, final ModelGenerator tess )
{
final TilePaint tp = imb.getTileEntity( world, pos );
boolean out = false;
if( tp != null )
{
// super.renderInWorld( imb, world, x, y, z, renderer );
final int x = pos.getX();
final int y = pos.getY();
final int z = pos.getZ();
final IAESprite[] icoSet = { imb.getIcon( EnumFacing.UP, imb.getDefaultState() ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() };
final int brightness = imb.getLightValue( world.getBlockState( pos ), world, pos );
final EnumSet<EnumFacing> validSides = EnumSet.noneOf( EnumFacing.class );
for( final EnumFacing side : EnumFacing.VALUES )
{
if( tp.isSideValid( side ) )
{
validSides.add( side );
}
}
double offsetConstant = 0.001;
final int lumen = 14 << 20 | 14 << 4;
for( final Splotch s : tp.getDots() )
{
if( !validSides.contains( s.getSide() ) )
{
continue;
}
if( s.isLumen() )
{
tess.setColorOpaque_I( s.getColor().whiteVariant );
tess.setBrightness( lumen );
}
else
{
tess.setColorOpaque_I( s.getColor().mediumVariant );
tess.setBrightness( brightness );
}
double offset = offsetConstant;
offsetConstant += 0.001;
final double buffer = 0.1;
double pos_x = s.x();
double pos_y = s.y();
pos_x = Math.max( buffer, Math.min( 1.0 - buffer, pos_x ) );
pos_y = Math.max( buffer, Math.min( 1.0 - buffer, pos_y ) );
if( s.getSide() == EnumFacing.SOUTH || s.getSide() == EnumFacing.NORTH )
{
pos_x += x;
pos_y += y;
}
else if( s.getSide() == EnumFacing.UP || s.getSide() == EnumFacing.DOWN )
{
pos_x += x;
pos_y += z;
}
else
{
pos_x += y;
pos_y += z;
}
final IAESprite ico = icoSet[s.getSeed() % icoSet.length];
final EnumFacing rs = s.getSide().getOpposite();
switch( s.getSide() )
{
case UP:
offset = 1.0 - offset;
tess.addVertexWithUV( rs, pos_x - buffer, y + offset, pos_y - buffer, ico.getMinU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x + buffer, y + offset, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x + buffer, y + offset, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
tess.addVertexWithUV( rs, pos_x - buffer, y + offset, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
break;
case DOWN:
tess.addVertexWithUV( rs, pos_x + buffer, y + offset, pos_y - buffer, ico.getMinU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x - buffer, y + offset, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x - buffer, y + offset, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
tess.addVertexWithUV( rs, pos_x + buffer, y + offset, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
break;
case EAST:
offset = 1.0 - offset;
tess.addVertexWithUV( rs, x + offset, pos_x + buffer, pos_y - buffer, ico.getMinU(), ico.getMinV() );
tess.addVertexWithUV( rs, x + offset, pos_x - buffer, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
tess.addVertexWithUV( rs, x + offset, pos_x - buffer, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
tess.addVertexWithUV( rs, x + offset, pos_x + buffer, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
break;
case WEST:
tess.addVertexWithUV( rs, x + offset, pos_x - buffer, pos_y - buffer, ico.getMinU(), ico.getMinV() );
tess.addVertexWithUV( rs, x + offset, pos_x + buffer, pos_y - buffer, ico.getMaxU(), ico.getMinV() );
tess.addVertexWithUV( rs, x + offset, pos_x + buffer, pos_y + buffer, ico.getMaxU(), ico.getMaxV() );
tess.addVertexWithUV( rs, x + offset, pos_x - buffer, pos_y + buffer, ico.getMinU(), ico.getMaxV() );
break;
case SOUTH:
offset = 1.0 - offset;
tess.addVertexWithUV( rs, pos_x + buffer, pos_y - buffer, z + offset, ico.getMinU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x - buffer, pos_y - buffer, z + offset, ico.getMaxU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x - buffer, pos_y + buffer, z + offset, ico.getMaxU(), ico.getMaxV() );
tess.addVertexWithUV( rs, pos_x + buffer, pos_y + buffer, z + offset, ico.getMinU(), ico.getMaxV() );
break;
case NORTH:
tess.addVertexWithUV( rs, pos_x - buffer, pos_y - buffer, z + offset, ico.getMinU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x + buffer, pos_y - buffer, z + offset, ico.getMaxU(), ico.getMinV() );
tess.addVertexWithUV( rs, pos_x + buffer, pos_y + buffer, z + offset, ico.getMaxU(), ico.getMaxV() );
tess.addVertexWithUV( rs, pos_x - buffer, pos_y + buffer, z + offset, ico.getMinU(), ico.getMaxV() );
break;
default:
}
}
out = true;
}
return out;
}
}