5498eb6d7c
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
103 lines
3.6 KiB
Java
103 lines
3.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import appeng.api.util.AEColor;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.IAESprite;
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import appeng.api.util.ModelGenerator;
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import appeng.block.misc.BlockSecurity;
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import appeng.client.ItemRenderType;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.tile.misc.TileSecurity;
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public class RendererSecurity extends BaseBlockRender<BlockSecurity, TileSecurity>
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{
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public RendererSecurity()
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{
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super( false, 0 );
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}
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@Override
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public void renderInventory( final BlockSecurity block, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
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{
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renderer.setOverrideBlockTexture( ExtraBlockTextures.getMissing() );
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this.renderInvBlock( EnumSet.of( AEPartLocation.SOUTH ), block, is, 0x000000, renderer );
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renderer.setOverrideBlockTexture( ExtraBlockTextures.MEChest.getIcon() );
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this.renderInvBlock( EnumSet.of( AEPartLocation.UP ), block, is, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ), renderer );
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renderer.setOverrideBlockTexture( null );
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super.renderInventory( block, is, renderer, type, obj );
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}
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@Override
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public boolean renderInWorld( final BlockSecurity imb, final IBlockAccess world, final BlockPos pos, final ModelGenerator renderer )
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{
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final TileSecurity sp = imb.getTileEntity( world, pos );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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final EnumFacing up = sp.getUp();
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this.preRenderInWorld( imb, world, pos, renderer );
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final boolean result = renderer.renderStandardBlock( imb, pos );
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int b = world.getCombinedLight( pos.offset( up ), 0 );
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if( sp.isActive() )
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{
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b = 15 << 20 | 15 << 4;
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}
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renderer.setBrightness( b );
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renderer.setColorOpaque_I( 0xffffff );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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renderer.setColorOpaque_I( sp.getColor().whiteVariant );
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IAESprite ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Light.getIcon() : ExtraBlockTextures.MEChest.getIcon();
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this.renderFace( pos, imb, ico, renderer, up );
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if( sp.isActive() )
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{
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renderer.setColorOpaque_I( sp.getColor().mediumVariant );
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ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Medium.getIcon() : ExtraBlockTextures.MEChest.getIcon();
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this.renderFace( pos, imb, ico, renderer, up );
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renderer.setColorOpaque_I( sp.getColor().blackVariant );
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ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Dark.getIcon() : ExtraBlockTextures.MEChest.getIcon();
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this.renderFace( pos, imb, ico, renderer, up );
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}
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renderer.setOverrideBlockTexture( null );
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this.postRenderInWorld( renderer );
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return result;
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}
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}
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