Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/effects/MatterCannonFX.java
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00

94 lines
3.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import net.minecraft.client.particle.ParticleBreaking;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.world.World;
import appeng.api.util.AEPartLocation;
import appeng.client.texture.ExtraBlockTextures;
public class MatterCannonFX extends ParticleBreaking
{
private final TextureAtlasSprite particleTextureIndex;
public MatterCannonFX( final World par1World, final double par2, final double par4, final double par6, final Item par8Item )
{
super( par1World, par2, par4, par6, par8Item );
this.particleGravity = 0;
this.particleBlue = 255;
this.particleGreen = 255;
this.particleRed = 255;
this.particleAlpha = 1.4f;
this.particleScale = 1.1f;
this.motionX = 0.0f;
this.motionY = 0.0f;
this.motionZ = 0.0f;
this.particleTextureIndex = ExtraBlockTextures.BlockMatterCannonParticle.getIcon().getAtlas();
//TODO 1.9.4 - noClip => ?
this.noClip = true;
}
public void fromItem( final AEPartLocation d )
{
this.particleScale *= 1.2f;
}
@Override
public void onUpdate()
{
super.onUpdate();
this.particleScale *= 1.19f;
this.particleAlpha *= 0.59f;
}
@Override
public int getFXLayer()
{
return 1;
}
@Override
public void renderParticle( final VertexBuffer par1Tessellator, final Entity p_180434_2_, final float par2, final float par3, final float par4, final float par5, final float par6, final float par7 )
{
final float f6 = this.particleTextureIndex.getMinU();
final float f7 = this.particleTextureIndex.getMaxU();
final float f8 = this.particleTextureIndex.getMinV();
final float f9 = this.particleTextureIndex.getMaxV();
final float f10 = 0.05F * this.particleScale;
final float f11 = (float) ( this.prevPosX + ( this.posX - this.prevPosX ) * par2 - interpPosX );
final float f12 = (float) ( this.prevPosY + ( this.posY - this.prevPosY ) * par2 - interpPosY );
final float f13 = (float) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * par2 - interpPosZ );
final float f14 = 1.0F;
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10 ).tex( f7, f9 );
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10 ).tex( f7, f8 );
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10 ).tex( f6, f8 );
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10 ).tex( f6, f9 );
}
}