5498eb6d7c
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
94 lines
3.8 KiB
Java
94 lines
3.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import net.minecraft.client.particle.ParticleBreaking;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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import appeng.client.texture.ExtraBlockTextures;
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public class MatterCannonFX extends ParticleBreaking
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{
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private final TextureAtlasSprite particleTextureIndex;
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public MatterCannonFX( final World par1World, final double par2, final double par4, final double par6, final Item par8Item )
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{
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super( par1World, par2, par4, par6, par8Item );
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this.particleGravity = 0;
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this.particleBlue = 255;
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this.particleGreen = 255;
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this.particleRed = 255;
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this.particleAlpha = 1.4f;
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this.particleScale = 1.1f;
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this.motionX = 0.0f;
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this.motionY = 0.0f;
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this.motionZ = 0.0f;
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this.particleTextureIndex = ExtraBlockTextures.BlockMatterCannonParticle.getIcon().getAtlas();
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//TODO 1.9.4 - noClip => ?
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this.noClip = true;
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}
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public void fromItem( final AEPartLocation d )
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{
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this.particleScale *= 1.2f;
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}
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@Override
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public void onUpdate()
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{
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super.onUpdate();
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this.particleScale *= 1.19f;
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this.particleAlpha *= 0.59f;
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}
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@Override
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public int getFXLayer()
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{
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return 1;
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}
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@Override
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public void renderParticle( final VertexBuffer par1Tessellator, final Entity p_180434_2_, final float par2, final float par3, final float par4, final float par5, final float par6, final float par7 )
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{
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final float f6 = this.particleTextureIndex.getMinU();
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final float f7 = this.particleTextureIndex.getMaxU();
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final float f8 = this.particleTextureIndex.getMinV();
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final float f9 = this.particleTextureIndex.getMaxV();
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final float f10 = 0.05F * this.particleScale;
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final float f11 = (float) ( this.prevPosX + ( this.posX - this.prevPosX ) * par2 - interpPosX );
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final float f12 = (float) ( this.prevPosY + ( this.posY - this.prevPosY ) * par2 - interpPosY );
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final float f13 = (float) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * par2 - interpPosZ );
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final float f14 = 1.0F;
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par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10 ).tex( f7, f9 );
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par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10 ).tex( f7, f8 );
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par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10 ).tex( f6, f8 );
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par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10 ).tex( f6, f9 );
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}
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}
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