131 lines
4.4 KiB
Java
131 lines
4.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import java.util.Collections;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.sync.GuiBridge;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.storage.TileSkyChest;
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import appeng.util.Platform;
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public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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{
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private static final double AABB_OFFSET_BOTTOM = .0625d;
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private static final double AABB_OFFSET_SIDES = 0;
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private static final double AABB_OFFSET_TOP = .125d;
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public enum SkyChestType
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{
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STONE, BLOCK
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};
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public final SkyChestType type;
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public BlockSkyChest( final SkyChestType type )
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{
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super( Material.ROCK );
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this.setTileEntity( TileSkyChest.class );
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this.setOpaque( this.setFullSize( false ) );
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this.lightOpacity = 0;
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this.setHardness( 50 );
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this.blockResistance = 150.0f;
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this.type = type;
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}
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@Override
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public EnumBlockRenderType getRenderType( IBlockState state )
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{
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return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( Platform.isServer() )
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{
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Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing( side ), GuiBridge.GUI_SKYCHEST );
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}
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return true;
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final AxisAlignedBB aabb = computeAABB( w, pos );
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return Collections.singletonList( aabb );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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final AxisAlignedBB aabb = computeAABB( w, pos );
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out.add( aabb );
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}
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private AxisAlignedBB computeAABB( final World w, final BlockPos pos )
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{
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final TileSkyChest sk = this.getTileEntity( w, pos );
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EnumFacing o = EnumFacing.UP;
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if( sk != null )
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{
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o = sk.getUp();
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}
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final double offsetX = o.getFrontOffsetX() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES;
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final double offsetY = o.getFrontOffsetY() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES;
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final double offsetZ = o.getFrontOffsetZ() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES;
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// x/z needs to be multiplied by -1, thus we simply add not substract.
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final double minX = Math.max( 0.0, offsetX + o.getFrontOffsetX() * AABB_OFFSET_TOP );
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final double minY = Math.max( 0.0, offsetY - o.getFrontOffsetY() * AABB_OFFSET_TOP );
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final double minZ = Math.max( 0.0, offsetZ + o.getFrontOffsetZ() * AABB_OFFSET_TOP );
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final double maxX = Math.min( 1.0, ( 1.0 - offsetX ) + o.getFrontOffsetX() * AABB_OFFSET_TOP );
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final double maxY = Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * AABB_OFFSET_TOP );
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final double maxZ = Math.min( 1.0, ( 1.0 - offsetZ ) + o.getFrontOffsetZ() * AABB_OFFSET_TOP );
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return new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ );
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}
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}
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