Applied-Energistics-2-tiler.../src/main/java/appeng/block/storage/BlockSkyChest.java

131 lines
4.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import java.util.Collections;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.sync.GuiBridge;
import appeng.helpers.ICustomCollision;
import appeng.tile.storage.TileSkyChest;
import appeng.util.Platform;
public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
{
private static final double AABB_OFFSET_BOTTOM = .0625d;
private static final double AABB_OFFSET_SIDES = 0;
private static final double AABB_OFFSET_TOP = .125d;
public enum SkyChestType
{
STONE, BLOCK
};
public final SkyChestType type;
public BlockSkyChest( final SkyChestType type )
{
super( Material.ROCK );
this.setTileEntity( TileSkyChest.class );
this.setOpaque( this.setFullSize( false ) );
this.lightOpacity = 0;
this.setHardness( 50 );
this.blockResistance = 150.0f;
this.type = type;
}
@Override
public EnumBlockRenderType getRenderType( IBlockState state )
{
return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( Platform.isServer() )
{
Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing( side ), GuiBridge.GUI_SKYCHEST );
}
return true;
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
{
final AxisAlignedBB aabb = computeAABB( w, pos );
return Collections.singletonList( aabb );
}
@Override
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
final AxisAlignedBB aabb = computeAABB( w, pos );
out.add( aabb );
}
private AxisAlignedBB computeAABB( final World w, final BlockPos pos )
{
final TileSkyChest sk = this.getTileEntity( w, pos );
EnumFacing o = EnumFacing.UP;
if( sk != null )
{
o = sk.getUp();
}
final double offsetX = o.getFrontOffsetX() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES;
final double offsetY = o.getFrontOffsetY() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES;
final double offsetZ = o.getFrontOffsetZ() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES;
// x/z needs to be multiplied by -1, thus we simply add not substract.
final double minX = Math.max( 0.0, offsetX + o.getFrontOffsetX() * AABB_OFFSET_TOP );
final double minY = Math.max( 0.0, offsetY - o.getFrontOffsetY() * AABB_OFFSET_TOP );
final double minZ = Math.max( 0.0, offsetZ + o.getFrontOffsetZ() * AABB_OFFSET_TOP );
final double maxX = Math.min( 1.0, ( 1.0 - offsetX ) + o.getFrontOffsetX() * AABB_OFFSET_TOP );
final double maxY = Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * AABB_OFFSET_TOP );
final double maxZ = Math.min( 1.0, ( 1.0 - offsetZ ) + o.getFrontOffsetZ() * AABB_OFFSET_TOP );
return new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ );
}
}