Applied-Energistics-2-tiler.../core/sync/packets/PacketClick.java
AlgorithmX2 161f88e42c Added Paint Balls.
Added Color Applicator.
2014-05-26 03:26:37 -05:00

73 lines
2.1 KiB
Java

package appeng.core.sync.packets;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import appeng.api.AEApi;
import appeng.api.implementations.items.IMemoryCard;
import appeng.api.implementations.items.MemoryCardMessages;
import appeng.core.sync.AppEngPacket;
import appeng.core.sync.network.INetworkInfo;
import appeng.items.tools.ToolNetworkTool;
import appeng.items.tools.powered.ToolColorApplicator;
public class PacketClick extends AppEngPacket
{
int x, y, z, side;
float hitX, hitY, hitZ;
// automatic.
public PacketClick(ByteBuf stream) throws IOException {
x = stream.readInt();
y = stream.readInt();
z = stream.readInt();
side = stream.readInt();
hitX = stream.readFloat();
hitY = stream.readFloat();
hitZ = stream.readFloat();
}
@Override
public void serverPacketData(INetworkInfo manager, AppEngPacket packet, EntityPlayer player)
{
ItemStack is = player.inventory.getCurrentItem();
if ( is != null && is.getItem() instanceof ToolNetworkTool )
{
ToolNetworkTool tnt = (ToolNetworkTool) is.getItem();
tnt.serverSideToolLogic( is, player, player.worldObj, x, y, z, side, hitX, hitY, hitZ );
}
else if ( is != null && AEApi.instance().items().itemMemoryCard.sameAsStack( is ) )
{
IMemoryCard mem = (IMemoryCard) is.getItem();
mem.notifyUser( player, MemoryCardMessages.SETTINGS_CLEARED );
is.setTagCompound( null );
}
else if ( is != null && AEApi.instance().items().itemColorApplicator.sameAsStack( is ) )
{
ToolColorApplicator mem = (ToolColorApplicator) is.getItem();
mem.cycleColors( is, mem.getColor( is ), 1 );
}
}
// api
public PacketClick(int x, int y, int z, int side, float hitX, float hitY, float hitZ) throws IOException {
ByteBuf data = Unpooled.buffer();
data.writeInt( getPacketID() );
data.writeInt( this.x = x );
data.writeInt( this.y = y );
data.writeInt( this.z = z );
data.writeInt( this.side = side );
data.writeFloat( this.hitX = hitX );
data.writeFloat( this.hitY = hitY );
data.writeFloat( this.hitZ = hitZ );
configureWrite( data );
}
}