Paint balls now color sheep. The Color Applicator can now accept snow balls. Snowballs can be used to clean paint balls, and to clean cables ( restore fluix ) Tweaks to Color API.
160 lines
5 KiB
Java
160 lines
5 KiB
Java
package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.helpers.Splot;
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import appeng.tile.misc.TilePaint;
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public class RenderBlockPaint extends BaseBlockRender
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{
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public RenderBlockPaint() {
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super( false, 0 );
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}
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@Override
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public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
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{
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}
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@Override
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public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
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{
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TilePaint tp = imb.getTileEntity( world, x, y, z );
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boolean out = false;
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if ( tp != null )
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{
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// super.renderInWorld( imb, world, x, y, z, renderer );
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IIcon icoSet[] = new IIcon[] { imb.getIcon( 0, 0 ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() };
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Tessellator tess = Tessellator.instance;
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int lumen = 14 << 20 | 14 << 4;
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int worldb = imb.getMixedBrightnessForBlock( world, x, y, z );
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double offoff = 0.001;
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EnumSet<ForgeDirection> validSides = EnumSet.noneOf( ForgeDirection.class );
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for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
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{
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if ( tp.isSideValid( side ) )
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validSides.add( side );
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}
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for (Splot s : tp.getDots())
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{
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if ( !validSides.contains( s.side ) )
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continue;
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if ( s.lumen )
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{
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tess.setColorOpaque_I( s.color.whiteVariant );
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tess.setBrightness( lumen );
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}
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else
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{
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tess.setColorOpaque_I( s.color.mediumVariant );
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tess.setBrightness( worldb );
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}
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double offset = offoff;
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offoff += 0.001;
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double H = 0.1;
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double pos_x = s.x();
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double pos_y = s.y();
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pos_x = Math.max( H, Math.min( 1.0 - H, pos_x ) );
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pos_y = Math.max( H, Math.min( 1.0 - H, pos_y ) );
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if ( s.side == ForgeDirection.SOUTH || s.side == ForgeDirection.NORTH )
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{
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pos_x += x;
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pos_y += y;
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}
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else if ( s.side == ForgeDirection.UP || s.side == ForgeDirection.DOWN )
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{
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pos_x += x;
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pos_y += z;
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}
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else
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{
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pos_x += y;
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pos_y += z;
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}
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IIcon ico = icoSet[s.getSeed() % icoSet.length];
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switch (s.side)
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{
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case UP:
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offset = 1.0 - offset;
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tess.addVertexWithUV( pos_x - H, y + offset, pos_y - H, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x + H, y + offset, pos_y - H, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x + H, y + offset, pos_y + H, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( pos_x - H, y + offset, pos_y + H, ico.getMinU(), ico.getMaxV() );
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break;
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case DOWN:
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tess.addVertexWithUV( pos_x + H, y + offset, pos_y - H, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x - H, y + offset, pos_y - H, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x - H, y + offset, pos_y + H, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( pos_x + H, y + offset, pos_y + H, ico.getMinU(), ico.getMaxV() );
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break;
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case EAST:
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offset = 1.0 - offset;
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tess.addVertexWithUV( x + offset, pos_x + H, pos_y - H, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( x + offset, pos_x - H, pos_y - H, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( x + offset, pos_x - H, pos_y + H, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( x + offset, pos_x + H, pos_y + H, ico.getMinU(), ico.getMaxV() );
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break;
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case WEST:
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tess.addVertexWithUV( x + offset, pos_x - H, pos_y - H, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( x + offset, pos_x + H, pos_y - H, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( x + offset, pos_x + H, pos_y + H, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( x + offset, pos_x - H, pos_y + H, ico.getMinU(), ico.getMaxV() );
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break;
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case SOUTH:
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offset = 1.0 - offset;
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tess.addVertexWithUV( pos_x + H, pos_y - H, z + offset, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x - H, pos_y - H, z + offset, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x - H, pos_y + H, z + offset, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( pos_x + H, pos_y + H, z + offset, ico.getMinU(), ico.getMaxV() );
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break;
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case NORTH:
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tess.addVertexWithUV( pos_x - H, pos_y - H, z + offset, ico.getMinU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x + H, pos_y - H, z + offset, ico.getMaxU(), ico.getMinV() );
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tess.addVertexWithUV( pos_x + H, pos_y + H, z + offset, ico.getMaxU(), ico.getMaxV() );
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tess.addVertexWithUV( pos_x - H, pos_y + H, z + offset, ico.getMinU(), ico.getMaxV() );
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break;
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default:
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}
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}
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out = true;
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}
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return out;
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}
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}
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