Applied-Energistics-2-tiler.../client/render/items/ToolColorApplicatorRender.java
AlgorithmX2 89ddf4d623 Cleanup
2014-07-31 20:59:10 -05:00

134 lines
4.4 KiB
Java

package appeng.client.render.items;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import appeng.api.util.AEColor;
import appeng.client.texture.ExtraItemTextures;
import appeng.items.tools.powered.ToolColorApplicator;
public class ToolColorApplicatorRender implements IItemRenderer
{
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
IIcon par2Icon = item.getIconIndex();
float f4 = ((IIcon) par2Icon).getMinU();
float f5 = ((IIcon) par2Icon).getMaxU();
float f6 = ((IIcon) par2Icon).getMinV();
float f7 = ((IIcon) par2Icon).getMaxV();
float f12 = 0.0625F;
Tessellator tessellator = Tessellator.instance;
GL11.glPushMatrix();
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
if ( type == ItemRenderType.INVENTORY )
{
GL11.glColor4f( 1, 1, 1, 1.0F );
GL11.glScalef( 16F, 16F, 10F );
GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
GL11.glEnable( GL11.GL_ALPHA_TEST );
tessellator.startDrawingQuads();
tessellator.setNormal( 0.0F, 1.0F, 0.0F );
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
tessellator.addVertexWithUV( 1, 0, 0, (double) f5, (double) f7 );
tessellator.addVertexWithUV( 1, 1, 0, (double) f5, (double) f6 );
tessellator.addVertexWithUV( 0, 1, 0, (double) f4, (double) f6 );
tessellator.draw();
}
else
{
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
else if ( type == ItemRenderType.EQUIPPED )
GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
else
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, ((IIcon) par2Icon).getIconWidth(), ((IIcon) par2Icon).getIconHeight(), f12 );
GL11.glDisable( GL11.GL_CULL_FACE );
GL11.glColor4f( 1, 1, 1, 1.0F );
GL11.glScalef( -1F, -1F, 1F );
GL11.glTranslatef( -1.125F, 0.0f, f12 / -2.0f );
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
}
IIcon dark = ExtraItemTextures.ToolColorApplicatorTip_Dark.getIcon();
IIcon med = ExtraItemTextures.ToolColorApplicatorTip_Medium.getIcon();
IIcon light = ExtraItemTextures.ToolColorApplicatorTip_Light.getIcon();
GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
if ( type != ItemRenderType.INVENTORY )
GL11.glTranslatef( 2, 0, 0 );
GL11.glDisable( GL11.GL_LIGHTING );
AEColor col = null;
col = ((ToolColorApplicator) item.getItem()).getActiveColor( item );
if ( col != null )
{
tessellator.startDrawingQuads();
f4 = ((IIcon) dark).getMinU();
f5 = ((IIcon) dark).getMaxU();
f6 = ((IIcon) dark).getMinV();
f7 = ((IIcon) dark).getMaxV();
tessellator.setColorOpaque_I( col.blackVariant );
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
tessellator.addVertexWithUV( 16, 0, 0, (double) f5, (double) f7 );
tessellator.addVertexWithUV( 16, 16, 0, (double) f5, (double) f6 );
tessellator.addVertexWithUV( 0, 16, 0, (double) f4, (double) f6 );
f4 = ((IIcon) light).getMinU();
f5 = ((IIcon) light).getMaxU();
f6 = ((IIcon) light).getMinV();
f7 = ((IIcon) light).getMaxV();
tessellator.setColorOpaque_I( col.whiteVariant );
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
tessellator.addVertexWithUV( 16, 0, 0, (double) f5, (double) f7 );
tessellator.addVertexWithUV( 16, 16, 0, (double) f5, (double) f6 );
tessellator.addVertexWithUV( 0, 16, 0, (double) f4, (double) f6 );
f4 = ((IIcon) med).getMinU();
f5 = ((IIcon) med).getMaxU();
f6 = ((IIcon) med).getMinV();
f7 = ((IIcon) med).getMaxV();
tessellator.setColorOpaque_I( col.mediumVariant );
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
tessellator.addVertexWithUV( 16, 0, 0, (double) f5, (double) f7 );
tessellator.addVertexWithUV( 16, 16, 0, (double) f5, (double) f6 );
tessellator.addVertexWithUV( 0, 16, 0, (double) f4, (double) f6 );
tessellator.draw();
}
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}