504 lines
17 KiB
Java
504 lines
17 KiB
Java
package appeng.client.render;
|
|
|
|
import java.lang.reflect.Field;
|
|
import java.util.EnumSet;
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.client.renderer.RenderBlocks;
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.util.IIcon;
|
|
import net.minecraftforge.common.util.ForgeDirection;
|
|
import appeng.core.AELog;
|
|
import cpw.mods.fml.relauncher.Side;
|
|
import cpw.mods.fml.relauncher.SideOnly;
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
public class RenderBlocksWorkaround extends RenderBlocks
|
|
{
|
|
|
|
public boolean calculations = true;
|
|
public EnumSet<ForgeDirection> faces = EnumSet.allOf( ForgeDirection.class );
|
|
|
|
private IIcon rXPos = null;
|
|
private IIcon rXNeg = null;
|
|
private IIcon rYPos = null;
|
|
private IIcon rYNeg = null;
|
|
private IIcon rZPos = null;
|
|
private IIcon rZNeg = null;
|
|
|
|
private boolean isAO = false;
|
|
|
|
private int bXPos = 0;
|
|
private int bXNeg = 0;
|
|
private int bYPos = 0;
|
|
private int bYNeg = 0;
|
|
private int bZPos = 0;
|
|
private int bZNeg = 0;
|
|
|
|
private int aoXPos[] = new int[4];
|
|
private int aoXNeg[] = new int[4];
|
|
private int aoYPos[] = new int[4];
|
|
private int aoYNeg[] = new int[4];
|
|
private int aoZPos[] = new int[4];
|
|
private int aoZNeg[] = new int[4];
|
|
|
|
private float foXPos[] = new float[12];
|
|
private float foXNeg[] = new float[12];
|
|
private float foYPos[] = new float[12];
|
|
private float foYNeg[] = new float[12];
|
|
private float foZPos[] = new float[12];
|
|
private float foZNeg[] = new float[12];
|
|
|
|
public boolean isFacade = false;
|
|
public boolean useTextures = true;
|
|
|
|
Field fBrightness;
|
|
|
|
public int getCurrentBrightness()
|
|
{
|
|
try
|
|
{
|
|
if ( fBrightness == null )
|
|
{
|
|
fBrightness = Tessellator.class.getDeclaredField( "brightness" );
|
|
fBrightness.setAccessible( true );
|
|
}
|
|
return (Integer) fBrightness.get( Tessellator.instance );
|
|
}
|
|
catch (Throwable t)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public void setTexture(IIcon ico)
|
|
{
|
|
rXPos = rXNeg = rYPos = rYNeg = rZPos = rZNeg = ico;
|
|
}
|
|
|
|
public boolean renderStandardBlockNoCalculations(Block b, int x, int y, int z)
|
|
{
|
|
Tessellator.instance.setBrightness( bXPos );
|
|
restoreAO( aoXPos, foXPos );
|
|
renderFaceXPos( b, x, y, z, useTextures ? rXPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.EAST.ordinal() ) );
|
|
|
|
Tessellator.instance.setBrightness( bXNeg );
|
|
restoreAO( aoXNeg, foXNeg );
|
|
renderFaceXNeg( b, x, y, z, useTextures ? rXNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.WEST.ordinal() ) );
|
|
|
|
Tessellator.instance.setBrightness( bYPos );
|
|
restoreAO( aoYPos, foYPos );
|
|
renderFaceYPos( b, x, y, z, useTextures ? rYPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.UP.ordinal() ) );
|
|
|
|
Tessellator.instance.setBrightness( bYNeg );
|
|
restoreAO( aoYNeg, foYNeg );
|
|
renderFaceYNeg( b, x, y, z, useTextures ? rYNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.DOWN.ordinal() ) );
|
|
|
|
Tessellator.instance.setBrightness( bZPos );
|
|
restoreAO( aoZPos, foZPos );
|
|
renderFaceZPos( b, x, y, z, useTextures ? rZPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.SOUTH.ordinal() ) );
|
|
|
|
Tessellator.instance.setBrightness( bZNeg );
|
|
restoreAO( aoZNeg, foZNeg );
|
|
renderFaceZNeg( b, x, y, z, useTextures ? rZNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.NORTH.ordinal() ) );
|
|
|
|
return true;
|
|
}
|
|
|
|
private void restoreAO(int[] z, float[] c)
|
|
{
|
|
brightnessBottomLeft = z[0];
|
|
brightnessBottomRight = z[1];
|
|
brightnessTopLeft = z[2];
|
|
brightnessTopRight = z[3];
|
|
|
|
colorRedTopLeft = c[0];
|
|
colorGreenTopLeft = c[1];
|
|
colorBlueTopLeft = c[2];
|
|
colorRedBottomLeft = c[3];
|
|
colorGreenBottomLeft = c[4];
|
|
colorBlueBottomLeft = c[5];
|
|
colorRedBottomRight = c[6];
|
|
colorGreenBottomRight = c[7];
|
|
colorBlueBottomRight = c[8];
|
|
colorRedTopRight = c[9];
|
|
colorGreenTopRight = c[10];
|
|
colorBlueTopRight = c[11];
|
|
}
|
|
|
|
private void saveAO(int[] z, float[] c)
|
|
{
|
|
z[0] = brightnessBottomLeft;
|
|
z[1] = brightnessBottomRight;
|
|
z[2] = brightnessTopLeft;
|
|
z[3] = brightnessTopRight;
|
|
|
|
c[0] = colorRedTopLeft;
|
|
c[1] = colorGreenTopLeft;
|
|
c[2] = colorBlueTopLeft;
|
|
c[3] = colorRedBottomLeft;
|
|
c[4] = colorGreenBottomLeft;
|
|
c[5] = colorBlueBottomLeft;
|
|
c[6] = colorRedBottomRight;
|
|
c[7] = colorGreenBottomRight;
|
|
c[8] = colorBlueBottomRight;
|
|
c[9] = colorRedTopRight;
|
|
c[10] = colorGreenTopRight;
|
|
c[11] = colorBlueTopRight;
|
|
}
|
|
|
|
@Override
|
|
public boolean renderStandardBlock(Block par1Block, int par2, int par3, int par4)
|
|
{
|
|
try
|
|
{
|
|
if ( calculations )
|
|
return super.renderStandardBlock( par1Block, par2, par3, par4 );
|
|
else
|
|
{
|
|
enableAO = isAO;
|
|
return renderStandardBlockNoCalculations( par1Block, par2, par3, par4 );
|
|
}
|
|
}
|
|
catch (Throwable t)
|
|
{
|
|
AELog.error( t );
|
|
// meh
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public void renderFaceXNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
|
{
|
|
if ( faces.contains( ForgeDirection.WEST ) )
|
|
{
|
|
if ( isFacade )
|
|
{
|
|
Tessellator tessellator = Tessellator.instance;
|
|
|
|
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
|
|
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
|
|
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
|
|
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
|
|
|
|
double d11 = par2 + this.renderMinX;
|
|
double d12 = par4 + this.renderMinY;
|
|
double d13 = par4 + this.renderMaxY;
|
|
double d14 = par6 + this.renderMinZ;
|
|
double d15 = par6 + this.renderMaxZ;
|
|
|
|
if ( this.enableAO )
|
|
{
|
|
partialLightingColoring( renderMaxY, renderMaxZ );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
|
|
partialLightingColoring( renderMaxY, renderMinZ );
|
|
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
|
partialLightingColoring( renderMinY, renderMinZ );
|
|
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
|
|
partialLightingColoring( renderMinY, renderMaxZ );
|
|
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
|
|
}
|
|
else
|
|
{
|
|
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
|
|
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
|
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
|
|
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
|
|
}
|
|
}
|
|
else
|
|
super.renderFaceXNeg( par1Block, par2, par4, par6, par8Icon );
|
|
}
|
|
else
|
|
{
|
|
isAO = enableAO;
|
|
rXNeg = par8Icon;
|
|
saveAO( aoXNeg, foXNeg );
|
|
bXNeg = getCurrentBrightness();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void renderFaceXPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
|
{
|
|
if ( faces.contains( ForgeDirection.EAST ) )
|
|
{
|
|
if ( isFacade )
|
|
{
|
|
Tessellator tessellator = Tessellator.instance;
|
|
|
|
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
|
|
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
|
|
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
|
|
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
|
|
|
|
double d11 = par2 + this.renderMaxX;
|
|
double d12 = par4 + this.renderMinY;
|
|
double d13 = par4 + this.renderMaxY;
|
|
double d14 = par6 + this.renderMinZ;
|
|
double d15 = par6 + this.renderMaxZ;
|
|
|
|
if ( this.enableAO )
|
|
{
|
|
partialLightingColoring( 1.0 - renderMinY, renderMaxZ );
|
|
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
|
|
partialLightingColoring( 1.0 - renderMinY, renderMinZ );
|
|
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
|
|
partialLightingColoring( 1.0 - renderMaxY, renderMinZ );
|
|
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
|
partialLightingColoring( 1.0 - renderMaxY, renderMaxZ );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
|
|
}
|
|
else
|
|
{
|
|
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
|
|
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
|
|
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
|
|
}
|
|
}
|
|
else
|
|
super.renderFaceXPos( par1Block, par2, par4, par6, par8Icon );
|
|
}
|
|
else
|
|
{
|
|
isAO = enableAO;
|
|
rXPos = par8Icon;
|
|
saveAO( aoXPos, foXPos );
|
|
bXPos = getCurrentBrightness();
|
|
}
|
|
}
|
|
|
|
private void partialLightingColoring(double u, double v)
|
|
{
|
|
double rA = colorRedTopLeft * u + (1.0 - u) * colorRedTopRight;
|
|
double rB = colorRedBottomLeft * u + (1.0 - u) * colorRedBottomRight;
|
|
float r = (float) (rA * v + rB * (1.0 - v));
|
|
|
|
double gA = colorGreenTopLeft * u + (1.0 - u) * colorGreenTopRight;
|
|
double gB = colorGreenBottomLeft * u + (1.0 - u) * colorGreenBottomRight;
|
|
float g = (float) (gA * v + gB * (1.0 - v));
|
|
|
|
double bA = colorBlueTopLeft * u + (1.0 - u) * colorBlueTopRight;
|
|
double bB = colorBlueBottomLeft * u + (1.0 - u) * colorBlueBottomRight;
|
|
float b = (float) (bA * v + bB * (1.0 - v));
|
|
|
|
double highA = (brightnessTopLeft >> 16 & 255) * u + (1.0 - u) * (brightnessTopRight >> 16 & 255);
|
|
double highB = (brightnessBottomLeft >> 16 & 255) * u + (1.0 - u) * (brightnessBottomRight >> 16 & 255);
|
|
int high = ((int) (highA * v + highB * (1.0 - v))) & 255;
|
|
|
|
double lowA = ((brightnessTopLeft & 255)) * u + (1.0 - u) * ((brightnessTopRight & 255));
|
|
double lowB = ((brightnessBottomLeft & 255)) * u + (1.0 - u) * ((brightnessBottomRight & 255));
|
|
int low = ((int) (lowA * v + lowB * (1.0 - v))) & 255;
|
|
|
|
int out = (high << 16) | low;
|
|
|
|
Tessellator.instance.setColorOpaque_F( r, g, b );
|
|
Tessellator.instance.setBrightness( out );
|
|
}
|
|
|
|
@Override
|
|
public void renderFaceYNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
|
{
|
|
if ( faces.contains( ForgeDirection.DOWN ) )
|
|
{
|
|
if ( isFacade )
|
|
{
|
|
Tessellator tessellator = Tessellator.instance;
|
|
|
|
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
|
|
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
|
|
double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
|
|
double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
|
|
|
|
double d11 = par2 + this.renderMinX;
|
|
double d12 = par2 + this.renderMaxX;
|
|
double d13 = par4 + this.renderMinY;
|
|
double d14 = par6 + this.renderMinZ;
|
|
double d15 = par6 + this.renderMaxZ;
|
|
|
|
if ( this.enableAO )
|
|
{
|
|
partialLightingColoring( 1.0 - renderMinX, renderMaxZ );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
|
partialLightingColoring( 1.0 - renderMinX, renderMinZ );
|
|
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
|
partialLightingColoring( 1.0 - renderMaxX, renderMinZ );
|
|
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
|
|
partialLightingColoring( 1.0 - renderMaxX, renderMaxZ );
|
|
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
|
}
|
|
else
|
|
{
|
|
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
|
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
|
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
|
|
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
|
}
|
|
}
|
|
else
|
|
super.renderFaceYNeg( par1Block, par2, par4, par6, par8Icon );
|
|
}
|
|
else
|
|
{
|
|
isAO = enableAO;
|
|
rYNeg = par8Icon;
|
|
saveAO( aoYNeg, foYNeg );
|
|
bYNeg = getCurrentBrightness();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void renderFaceYPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
|
{
|
|
if ( faces.contains( ForgeDirection.UP ) )
|
|
{
|
|
if ( isFacade )
|
|
{
|
|
Tessellator tessellator = Tessellator.instance;
|
|
|
|
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
|
|
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
|
|
double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
|
|
double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
|
|
|
|
double d11 = par2 + this.renderMinX;
|
|
double d12 = par2 + this.renderMaxX;
|
|
double d13 = par4 + this.renderMaxY;
|
|
double d14 = par6 + this.renderMinZ;
|
|
double d15 = par6 + this.renderMaxZ;
|
|
|
|
if ( this.enableAO )
|
|
{
|
|
partialLightingColoring( this.renderMaxX, renderMaxZ );
|
|
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
|
partialLightingColoring( this.renderMaxX, renderMinZ );
|
|
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
|
|
partialLightingColoring( this.renderMinX, renderMinZ );
|
|
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
|
|
partialLightingColoring( this.renderMinX, renderMaxZ );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
|
}
|
|
else
|
|
{
|
|
tessellator.addVertexWithUV( d12, d13, d15, d3, d6 );
|
|
tessellator.addVertexWithUV( d12, d13, d14, d3, d5 );
|
|
tessellator.addVertexWithUV( d11, d13, d14, d4, d5 );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d4, d6 );
|
|
}
|
|
}
|
|
else
|
|
super.renderFaceYPos( par1Block, par2, par4, par6, par8Icon );
|
|
}
|
|
else
|
|
{
|
|
isAO = enableAO;
|
|
rYPos = par8Icon;
|
|
saveAO( aoYPos, foYPos );
|
|
bYPos = getCurrentBrightness();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void renderFaceZNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
|
{
|
|
if ( faces.contains( ForgeDirection.NORTH ) )
|
|
{
|
|
if ( isFacade )
|
|
{
|
|
Tessellator tessellator = Tessellator.instance;
|
|
|
|
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
|
|
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
|
|
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
|
|
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
|
|
|
|
double d11 = par2 + this.renderMinX;
|
|
double d12 = par2 + this.renderMaxX;
|
|
double d13 = par4 + this.renderMinY;
|
|
double d14 = par4 + this.renderMaxY;
|
|
double d15 = par6 + this.renderMinZ;
|
|
|
|
if ( this.enableAO )
|
|
{
|
|
partialLightingColoring( renderMaxY, 1.0 - renderMinX );
|
|
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
|
|
partialLightingColoring( renderMaxY, 1.0 - renderMaxX );
|
|
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
|
|
partialLightingColoring( renderMinY, 1.0 - renderMaxX );
|
|
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
|
partialLightingColoring( renderMinY, 1.0 - renderMinX );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
|
}
|
|
else
|
|
{
|
|
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
|
|
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
|
|
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
|
}
|
|
}
|
|
else
|
|
super.renderFaceZNeg( par1Block, par2, par4, par6, par8Icon );
|
|
}
|
|
else
|
|
{
|
|
isAO = enableAO;
|
|
rZNeg = par8Icon;
|
|
saveAO( aoZNeg, foZNeg );
|
|
bZNeg = getCurrentBrightness();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void renderFaceZPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
|
|
{
|
|
if ( faces.contains( ForgeDirection.SOUTH ) )
|
|
{
|
|
if ( isFacade )
|
|
{
|
|
Tessellator tessellator = Tessellator.instance;
|
|
|
|
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
|
|
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
|
|
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
|
|
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
|
|
|
|
double d11 = par2 + this.renderMinX;
|
|
double d12 = par2 + this.renderMaxX;
|
|
double d13 = par4 + this.renderMinY;
|
|
double d14 = par4 + this.renderMaxY;
|
|
double d15 = par6 + this.renderMaxZ;
|
|
|
|
if ( this.enableAO )
|
|
{
|
|
partialLightingColoring( 1.0 - renderMinX, renderMaxY );
|
|
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
|
|
partialLightingColoring( 1.0 - renderMinX, renderMinY );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
|
partialLightingColoring( 1.0 - renderMaxX, renderMinY );
|
|
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
|
partialLightingColoring( 1.0 - renderMaxX, renderMaxY );
|
|
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
|
|
}
|
|
else
|
|
{
|
|
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
|
|
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
|
|
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
|
|
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
|
|
}
|
|
}
|
|
else
|
|
super.renderFaceZPos( par1Block, par2, par4, par6, par8Icon );
|
|
}
|
|
else
|
|
{
|
|
isAO = enableAO;
|
|
rZPos = par8Icon;
|
|
saveAO( aoZPos, foZPos );
|
|
bZPos = getCurrentBrightness();
|
|
}
|
|
}
|
|
}
|