Applied-Energistics-2-tiler.../block/AEBaseBlock.java

691 lines
18 KiB
Java

package appeng.block;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.client.resources.IResource;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.implementations.items.IMemoryCard;
import appeng.api.implementations.items.MemoryCardMessages;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.networking.BlockCableBus;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.BlockRenderInfo;
import appeng.client.render.WorldRender;
import appeng.client.texture.FlipableIcon;
import appeng.core.features.AEFeature;
import appeng.core.features.AEFeatureHandler;
import appeng.core.features.IAEFeature;
import appeng.core.features.ItemStackSrc;
import appeng.helpers.ICustomCollision;
import appeng.tile.AEBaseTile;
import appeng.tile.networking.TileCableBus;
import appeng.util.LookDirection;
import appeng.util.Platform;
import appeng.util.SettingsFrom;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class AEBaseBlock extends BlockContainer implements IAEFeature
{
private String FeatureFullname;
private String FeatureSubname;
private AEFeatureHandler feature;
private Class<? extends TileEntity> tileEntityType = null;
protected boolean isOpaque = true;
protected boolean isFullSize = true;
@SideOnly(Side.CLIENT)
public IIcon renderIcon;
@SideOnly(Side.CLIENT)
BlockRenderInfo renderInfo;
@Override
public String toString()
{
return FeatureFullname;
}
@SideOnly(Side.CLIENT)
protected Class<? extends BaseBlockRender> getRenderer()
{
return BaseBlockRender.class;
}
@Override
@SideOnly(Side.CLIENT)
public int getRenderType()
{
return WorldRender.instance.getRenderId();
}
@SideOnly(Side.CLIENT)
private FlipableIcon optionaIcon(IIconRegister ir, String Name, IIcon substitute)
{
// if the input is an flippable IIcon find the original.
while (substitute instanceof FlipableIcon)
substitute = ((FlipableIcon) substitute).getOriginal();
if ( substitute != null )
{
try
{
ResourceLocation resLoc = new ResourceLocation( Name );
resLoc = new ResourceLocation( resLoc.getResourceDomain(), String.format( "%s/%s%s", new Object[] { "textures/blocks",
resLoc.getResourcePath(), ".png" } ) );
IResource res = Minecraft.getMinecraft().getResourceManager().getResource( resLoc );
if ( res != null )
return new FlipableIcon( ir.registerIcon( Name ) );
}
catch (Throwable e)
{
return new FlipableIcon( substitute );
}
}
return new FlipableIcon( ir.registerIcon( Name ) );
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegistry)
{
BlockRenderInfo info = getRendererInstance();
FlipableIcon topIcon;
FlipableIcon bottomIcon;
FlipableIcon sideIcon;
FlipableIcon eastIcon;
FlipableIcon westIcon;
FlipableIcon southIcon;
FlipableIcon northIcon;
this.blockIcon = topIcon = optionaIcon( iconRegistry, this.getTextureName(), null );
bottomIcon = optionaIcon( iconRegistry, this.getTextureName() + "Bottom", topIcon );
sideIcon = optionaIcon( iconRegistry, this.getTextureName() + "Side", topIcon );
eastIcon = optionaIcon( iconRegistry, this.getTextureName() + "East", sideIcon );
westIcon = optionaIcon( iconRegistry, this.getTextureName() + "West", sideIcon );
southIcon = optionaIcon( iconRegistry, this.getTextureName() + "Front", sideIcon );
northIcon = optionaIcon( iconRegistry, this.getTextureName() + "Back", sideIcon );
info.updateIcons( bottomIcon, topIcon, northIcon, southIcon, eastIcon, westIcon );
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int direction, int metadata)
{
if ( renderIcon != null )
return renderIcon;
return getRendererInstance().getTexture( ForgeDirection.getOrientation( direction ) );
}
@Override
public IIcon getIcon(IBlockAccess w, int x, int y, int z, int s)
{
return getIcon( mapRotation( w, x, y, z, s ), 0 );
}
protected void setTileEntiy(Class<? extends TileEntity> c)
{
AEBaseTile.registerTileItem( c, new ItemStackSrc( this, 0 ) );
GameRegistry.registerTileEntity( tileEntityType = c, FeatureFullname );
}
protected void setfeature(EnumSet<AEFeature> f)
{
feature = new AEFeatureHandler( f, this, FeatureSubname );
}
protected AEBaseBlock(Class<?> c, Material mat) {
this( c, mat, null );
setLightOpacity( 15 );
setLightLevel( 0 );
setHardness( 1.2F );
}
protected AEBaseBlock(Class<?> c, Material mat, String subname) {
super( mat );
if ( mat == Material.glass )
setStepSound( Block.soundTypeGlass );
else if ( mat == Material.rock )
setStepSound( Block.soundTypeStone );
else
setStepSound( Block.soundTypeMetal );
FeatureFullname = AEFeatureHandler.getName( c, subname );
FeatureSubname = subname;
}
@Override
final public AEFeatureHandler feature()
{
return feature;
}
public boolean isOpaque()
{
return isOpaque;
}
@Override
final public boolean isOpaqueCube()
{
return isOpaque;
}
@Override
public boolean renderAsNormalBlock()
{
return isFullSize && isOpaque;
}
@Override
final public boolean isNormalCube(IBlockAccess world, int x, int y, int z)
{
return isFullSize;
}
public boolean hasBlockTileEntity()
{
return tileEntityType != null;
}
@Override
final public boolean hasTileEntity(int metadata)
{
return hasBlockTileEntity();
}
public Class<? extends TileEntity> getTileEntityClass()
{
return tileEntityType;
}
@SideOnly(Side.CLIENT)
public BlockRenderInfo getRendererInstance()
{
if ( renderInfo != null )
return renderInfo;
try
{
return renderInfo = new BlockRenderInfo( getRenderer().newInstance() );
}
catch (Throwable t)
{
throw new RuntimeException( t );
}
}
@Override
final public TileEntity createNewTileEntity(World var1, int var2)
{
try
{
return tileEntityType.newInstance();
}
catch (Throwable e)
{
throw new RuntimeException( e );
}
}
final public <T extends TileEntity> T getTileEntity(IBlockAccess w, int x, int y, int z)
{
if ( !hasBlockTileEntity() )
return null;
TileEntity te = w.getTileEntity( x, y, z );
if ( tileEntityType.isInstance( te ) )
return (T) te;
return null;
}
@Override
final public boolean rotateBlock(World w, int x, int y, int z, ForgeDirection axis)
{
IOrientable rotateable = null;
if ( hasBlockTileEntity() )
{
rotateable = (AEBaseTile) getTileEntity( w, x, y, z );
}
else if ( this instanceof IOrientableBlock )
{
rotateable = ((IOrientableBlock) this).getOrientable( w, x, y, z );
}
if ( rotateable != null && rotateable.canBeRotated() )
{
ForgeDirection forward = rotateable.getForward();
ForgeDirection up = rotateable.getUp();
for (int rs = 0; rs < 4; rs++)
{
forward = Platform.rotateAround( forward, axis );
up = Platform.rotateAround( up, axis );
if ( this.isValidOrientation( w, x, y, z, forward, up ) )
{
rotateable.setOrientation( forward, up );
return true;
}
}
}
return false;
}
public ForgeDirection mapRotation(IOrientable ori, ForgeDirection dir)
{
// case DOWN: return bottomIcon;
// case UP: return blockIcon;
// case NORTH: return northIcon;
// case SOUTH: return southIcon;
// case WEST: return sideIcon;
// case EAST: return sideIcon;
ForgeDirection forward = ori.getForward();
ForgeDirection up = ori.getUp();
ForgeDirection west = ForgeDirection.UNKNOWN;
if ( forward == null || up == null )
return dir;
int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY;
int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
for (ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS)
if ( dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z )
west = dx;
if ( dir.equals( forward ) )
return ForgeDirection.SOUTH;
if ( dir.equals( forward.getOpposite() ) )
return ForgeDirection.NORTH;
if ( dir.equals( up ) )
return ForgeDirection.UP;
if ( dir.equals( up.getOpposite() ) )
return ForgeDirection.DOWN;
if ( dir.equals( west ) )
return ForgeDirection.WEST;
if ( dir.equals( west.getOpposite() ) )
return ForgeDirection.EAST;
return ForgeDirection.UNKNOWN;
}
int mapRotation(IBlockAccess w, int x, int y, int z, int s)
{
IOrientable ori = null;
if ( hasBlockTileEntity() )
{
ori = (AEBaseTile) getTileEntity( w, x, y, z );
}
else if ( this instanceof IOrientableBlock )
{
ori = ((IOrientableBlock) this).getOrientable( w, x, y, z );
}
if ( ori != null && ori.canBeRotated() )
{
return mapRotation( ori, ForgeDirection.getOrientation( s ) ).ordinal();
}
return s;
}
@Override
final public ForgeDirection[] getValidRotations(World w, int x, int y, int z)
{
if ( hasBlockTileEntity() )
{
AEBaseTile obj = getTileEntity( w, x, y, z );
if ( obj != null && obj.canBeRotated() )
{
return ForgeDirection.VALID_DIRECTIONS;
}
}
return new ForgeDirection[0];
}
@Override
public void breakBlock(World w, int x, int y, int z, Block a, int b)
{
AEBaseTile te = getTileEntity( w, x, y, z );
if ( te != null )
{
if ( te.dropItems )
{
ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
te.getDrops( w, x, y, z, drops );
// Cry ;_; ...
Platform.spawnDrops( w, x, y, z, drops );
}
}
super.breakBlock( w, x, y, z, a, b );
if ( te != null )
w.setTileEntity( x, y, z, null );
}
@Override
public MovingObjectPosition collisionRayTrace(World w, int x, int y, int z, Vec3 a, Vec3 b)
{
ICustomCollision collisionHandler = null;
if ( this instanceof ICustomCollision )
collisionHandler = (ICustomCollision) this;
else
{
AEBaseTile te = getTileEntity( w, x, y, z );
if ( te instanceof ICustomCollision )
collisionHandler = (ICustomCollision) te;
}
if ( collisionHandler != null )
{
Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxsFromPool( w, x, y, z, null, true );
MovingObjectPosition br = null;
double lastDist = 0;
for (AxisAlignedBB bb : bbs)
{
setBlockBounds( (float) bb.minX, (float) bb.minY, (float) bb.minZ, (float) bb.maxX, (float) bb.maxY, (float) bb.maxZ );
MovingObjectPosition r = super.collisionRayTrace( w, x, y, z, a, b );
setBlockBounds( 0, 0, 0, 1, 1, 1 );
if ( r != null )
{
double xLen = (a.xCoord - r.hitVec.xCoord);
double yLen = (a.yCoord - r.hitVec.yCoord);
double zLen = (a.zCoord - r.hitVec.zCoord);
double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
if ( br == null || lastDist > thisDist )
{
lastDist = thisDist;
br = r;
}
}
}
if ( br != null )
{
return br;
}
return null;
}
setBlockBounds( 0, 0, 0, 1, 1, 1 );
return super.collisionRayTrace( w, x, y, z, a, b );
}
@Override
@SideOnly(Side.CLIENT)
final public AxisAlignedBB getSelectedBoundingBoxFromPool(World w, int x, int y, int z)
{
ICustomCollision collisionHandler = null;
AxisAlignedBB b = null;
if ( this instanceof ICustomCollision )
collisionHandler = (ICustomCollision) this;
else
{
AEBaseTile te = getTileEntity( w, x, y, z );
if ( te instanceof ICustomCollision )
collisionHandler = (ICustomCollision) te;
}
if ( collisionHandler != null )
{
if ( Platform.isClient() )
{
LookDirection ld = Platform.getPlayerRay( Minecraft.getMinecraft().thePlayer );
Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxsFromPool( w, x, y, z, Minecraft.getMinecraft().thePlayer, true );
AxisAlignedBB br = null;
double lastDist = 0;
for (AxisAlignedBB bb : bbs)
{
setBlockBounds( (float) bb.minX, (float) bb.minY, (float) bb.minZ, (float) bb.maxX, (float) bb.maxY, (float) bb.maxZ );
MovingObjectPosition r = super.collisionRayTrace( w, x, y, z, ld.a, ld.b );
setBlockBounds( 0, 0, 0, 1, 1, 1 );
if ( r != null )
{
double xLen = (ld.a.xCoord - r.hitVec.xCoord);
double yLen = (ld.a.yCoord - r.hitVec.yCoord);
double zLen = (ld.a.zCoord - r.hitVec.zCoord);
double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
if ( br == null || lastDist > thisDist )
{
lastDist = thisDist;
br = bb;
}
}
}
if ( br != null )
{
br.setBounds( br.minX + x, br.minY + y, br.minZ + z, br.maxX + x, br.maxY + y, br.maxZ + z );
return br;
}
}
for (AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxsFromPool( w, x, y, z, null, false ))
{
if ( b == null )
b = bx;
else
{
double minX = Math.min( b.minX, bx.minX );
double minY = Math.min( b.minY, bx.minY );
double minZ = Math.min( b.minZ, bx.minZ );
double maxX = Math.max( b.maxX, bx.maxX );
double maxY = Math.max( b.maxY, bx.maxY );
double maxZ = Math.max( b.maxZ, bx.maxZ );
b.setBounds( minX, minY, minZ, maxX, maxY, maxZ );
}
}
b.setBounds( b.minX + x, b.minY + y, b.minZ + z, b.maxX + x, b.maxY + y, b.maxZ + z );
}
else
b = super.getSelectedBoundingBoxFromPool( w, x, y, z );
return b;
}
@Override
final public void addCollisionBoxesToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
{
ICustomCollision collisionHandler = null;
if ( this instanceof ICustomCollision )
collisionHandler = (ICustomCollision) this;
else
{
AEBaseTile te = getTileEntity( w, x, y, z );
if ( te instanceof ICustomCollision )
collisionHandler = (ICustomCollision) te;
}
if ( collisionHandler != null && bb != null )
{
List<AxisAlignedBB> tmp = new ArrayList<AxisAlignedBB>();
collisionHandler.addCollidingBlockToList( w, x, y, z, bb, tmp, e );
for (AxisAlignedBB b : tmp)
{
b.minX += x;
b.minY += y;
b.minZ += z;
b.maxX += x;
b.maxY += y;
b.maxZ += z;
if ( bb.intersectsWith( b ) )
out.add( b );
}
}
else
super.addCollisionBoxesToList( w, x, y, z, bb, out, e );
}
@Override
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
{
super.onBlockDestroyedByPlayer( par1World, par2, par3, par4, par5 );
}
public boolean onActivated(World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
{
return false;
}
@Override
final public boolean onBlockActivated(World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
{
if ( player != null )
{
ItemStack is = player.inventory.getCurrentItem();
if ( is != null )
{
if ( Platform.isWrench( player, is, x, y, z ) && player.isSneaking() )
{
Block id = w.getBlock( x, y, z );
if ( id != null )
{
AEBaseTile tile = getTileEntity( w, x, y, z );
ItemStack[] drops = Platform.getBlockDrops( w, x, y, z );
if ( tile == null )
return false;
if ( tile instanceof TileCableBus )
return false;
ItemStack op = new ItemStack( this );
for (ItemStack ol : drops)
{
if ( Platform.isSameItemType( ol, op ) )
{
NBTTagCompound tag = tile.downloadSettings( SettingsFrom.DISMANTLE_ITEM );
if ( tag != null )
ol.setTagCompound( tag );
}
}
if ( id.removedByPlayer( w, player, x, y, z ) )
{
List<ItemStack> l = new ArrayList<ItemStack>();
for (ItemStack iss : drops)
l.add( iss );
Platform.spawnDrops( w, x, y, z, l );
w.setBlockToAir( x, y, z );
}
}
return false;
}
if ( is.getItem() instanceof IMemoryCard && !(this instanceof BlockCableBus) )
{
IMemoryCard memc = (IMemoryCard) is.getItem();
if ( player.isSneaking() )
{
AEBaseTile t = getTileEntity( w, x, y, z );
if ( t != null )
{
String name = getUnlocalizedName();
NBTTagCompound data = t.downloadSettings( SettingsFrom.MEMORY_CARD );
if ( data != null )
{
memc.setMemoryCardContents( is, name, data );
memc.notifyUser( player, MemoryCardMessages.SETTINGS_SAVED );
return false;
}
}
}
else
{
String name = memc.getSettingsName( is );
NBTTagCompound data = memc.getData( is );
if ( getUnlocalizedName().equals( name ) )
{
AEBaseTile t = getTileEntity( w, x, y, z );
t.uploadSettings( SettingsFrom.MEMORY_CARD, data );
memc.notifyUser( player, MemoryCardMessages.SETTINGS_LOADED );
}
else
memc.notifyUser( player, MemoryCardMessages.INVALID_MACHINE );
return false;
}
}
}
}
return onActivated( w, x, y, z, player, side, hitX, hitY, hitZ );
}
public boolean isValidOrientation(World w, int x, int y, int z, ForgeDirection forward, ForgeDirection up)
{
return true;
}
public void addInformation(ItemStack is, EntityPlayer player, List<?> lines, boolean advancedItemTooltips)
{
}
public Class<AEBaseItemBlock> getItemBlockClass()
{
return AEBaseItemBlock.class;
}
@Override
public void postInit()
{
// override!
}
}