72 lines
2.3 KiB
Java
72 lines
2.3 KiB
Java
/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package appeng.api.storage;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import appeng.api.config.FuzzyMode;
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public interface ICellWorkbenchItem
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{
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/**
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* if this return false, the item will not be treated as a cell, and cannot be inserted into the work bench.
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*
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* @param is item
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*
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* @return true if the item should be editable in the cell workbench.
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*/
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boolean isEditable( ItemStack is );
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/**
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* used to edit the upgrade slots on your cell, should have a capacity of 0-24, you are also responsible for
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* implementing the valid checks, and any storage/usage of them.
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*
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* onInventoryChange will be called when saving is needed.
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*/
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IInventory getUpgradesInventory( ItemStack is );
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/**
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* Used to extract, or mirror the contents of the work bench onto the cell.
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*
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* - This should have exactly 63 slots, any more, or less might cause issues.
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*
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* onInventoryChange will be called when saving is needed.
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*/
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IInventory getConfigInventory( ItemStack is );
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/**
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* @return the current fuzzy status.
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*/
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FuzzyMode getFuzzyMode( ItemStack is );
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/**
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* sets the setting on the cell.
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*/
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void setFuzzyMode( ItemStack is, FuzzyMode fzMode );
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}
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