Applied-Energistics-2-tiler.../src/main/java/appeng/items/tools/powered/ToolEntropyManipulator.java

358 lines
11 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.tools.powered;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.minecraft.block.Block;
import net.minecraft.block.BlockTNT;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import appeng.api.util.DimensionalCoord;
import appeng.block.misc.BlockTinyTNT;
import appeng.core.AEConfig;
import appeng.hooks.IBlockTool;
import appeng.items.tools.powered.powersink.AEBasePoweredItem;
import appeng.util.InWorldToolOperationResult;
import appeng.util.Platform;
public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockTool
{
private final Map<InWorldToolOperationIngredient, InWorldToolOperationResult> heatUp;
private final Map<InWorldToolOperationIngredient, InWorldToolOperationResult> coolDown;
public ToolEntropyManipulator()
{
super( AEConfig.instance.entropyManipulatorBattery );
this.heatUp = new HashMap<InWorldToolOperationIngredient, InWorldToolOperationResult>();
this.coolDown = new HashMap<InWorldToolOperationIngredient, InWorldToolOperationResult>();
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONE.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.COBBLESTONE ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONEBRICK.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.STONEBRICK, 1, 2 ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.LAVA, true ), new InWorldToolOperationResult( new ItemStack( Blocks.OBSIDIAN ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_LAVA, true ), new InWorldToolOperationResult( new ItemStack( Blocks.OBSIDIAN ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.GRASS, true ), new InWorldToolOperationResult( new ItemStack( Blocks.DIRT ) ) );
final List<ItemStack> snowBalls = new ArrayList<ItemStack>();
snowBalls.add( new ItemStack( Items.SNOWBALL ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult( null, snowBalls ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.WATER, true ), new InWorldToolOperationResult( new ItemStack( Blocks.ICE ) ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.ICE.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.WATER ) ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult() );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.WATER, true ), new InWorldToolOperationResult() );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.SNOW, true ), new InWorldToolOperationResult( new ItemStack( Blocks.FLOWING_WATER ) ) );
}
private static class InWorldToolOperationIngredient
{
private final IBlockState state;
private final boolean blockOnly;
public InWorldToolOperationIngredient( final IBlockState state )
{
this.state = state;
this.blockOnly = false;
}
public InWorldToolOperationIngredient( final Block blk, final boolean b )
{
this.state = blk.getDefaultState();
this.blockOnly = b;
}
@Override
public int hashCode()
{
return this.state.getBlock().hashCode();
}
@Override
public boolean equals( final Object obj )
{
if( obj == null )
{
return false;
}
if( this.getClass() != obj.getClass() )
{
return false;
}
final InWorldToolOperationIngredient other = (InWorldToolOperationIngredient) obj;
return this.state == other.state && ( this.blockOnly && this.state.getBlock() == other.state.getBlock() );
}
}
private void heat( final IBlockState state, final World w, final BlockPos pos )
{
InWorldToolOperationResult r = this.heatUp.get( new InWorldToolOperationIngredient( state ) );
if( r == null )
{
r = this.heatUp.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
if( r.getBlockItem() != null )
{
final Block blk = Block.getBlockFromItem( r.getBlockItem().getItem() );
w.setBlockState( pos, blk.getStateFromMeta( r.getBlockItem().getItemDamage() ), 3 );
}
else
{
w.setBlockToAir( pos );
}
if( r.getDrops() != null )
{
Platform.spawnDrops( w, pos, r.getDrops() );
}
}
private boolean canHeat( final IBlockState state )
{
InWorldToolOperationResult r = this.heatUp.get( new InWorldToolOperationIngredient( state ) );
if( r == null )
{
r = this.heatUp.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
return r != null;
}
private void cool( final IBlockState state, final World w, final BlockPos pos )
{
InWorldToolOperationResult r = this.coolDown.get( new InWorldToolOperationIngredient( state ) );
if( r == null )
{
r = this.coolDown.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
if( r.getBlockItem() != null )
{
final Block blk = Block.getBlockFromItem( r.getBlockItem().getItem() );
w.setBlockState( pos, blk.getStateFromMeta( r.getBlockItem().getItemDamage() ), 3 );
}
else
{
w.setBlockToAir( pos );
}
if( r.getDrops() != null )
{
Platform.spawnDrops( w, pos, r.getDrops() );
}
}
private boolean canCool( final IBlockState state )
{
InWorldToolOperationResult r = this.coolDown.get( new InWorldToolOperationIngredient( state ) );
if( r == null )
{
r = this.coolDown.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
return r != null;
}
@Override
public boolean hitEntity( final ItemStack item, final EntityLivingBase target, final EntityLivingBase hitter )
{
if( this.getAECurrentPower( item ) > 1600 )
{
this.extractAEPower( item, 1600 );
target.setFire( 8 );
}
return false;
}
@Override
public ActionResult<ItemStack> onItemRightClick( final ItemStack item, final World w, final EntityPlayer p, final EnumHand hand )
{
final RayTraceResult target = this.rayTrace( w, p, true );
if( target == null )
{
return new ActionResult<ItemStack>( EnumActionResult.FAIL, item );
}
else
{
if( target.typeOfHit == RayTraceResult.Type.BLOCK )
{
final IBlockState state = w.getBlockState( target.getBlockPos() );
if( state.getMaterial() == Material.LAVA || state.getMaterial() == Material.WATER )
{
if( Platform.hasPermissions( new DimensionalCoord( w, target.getBlockPos() ), p ) )
{
this.onItemUse( item, p, w, target.getBlockPos(), hand, EnumFacing.UP, 0.0F, 0.0F, 0.0F );
}
}
}
}
return new ActionResult<ItemStack>( EnumActionResult.SUCCESS, item );
}
@Override
public EnumActionResult onItemUse( ItemStack item, EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ )
{
if( this.getAECurrentPower( item ) > 1600 )
{
if( !p.canPlayerEdit( pos, side, item ) )
{
return EnumActionResult.FAIL;
}
final IBlockState state = w.getBlockState( pos );
final Block blockID = state.getBlock();
if( p.isSneaking() )
{
if( this.canCool( state ) )
{
this.extractAEPower( item, 1600 );
this.cool( state, w, pos );
return EnumActionResult.SUCCESS;
}
}
else
{
if( blockID instanceof BlockTNT )
{
w.setBlockToAir( pos );
( (BlockTNT) blockID ).explode( w, pos, state, p );
return EnumActionResult.SUCCESS;
}
if( blockID instanceof BlockTinyTNT )
{
w.setBlockToAir( pos );
( (BlockTinyTNT) blockID ).startFuse( w, pos, p );
return EnumActionResult.SUCCESS;
}
if( this.canHeat( state ) )
{
this.extractAEPower( item, 1600 );
this.heat( state, w, pos );
return EnumActionResult.SUCCESS;
}
final ItemStack[] stack = Platform.getBlockDrops( w, pos );
final List<ItemStack> out = new ArrayList<ItemStack>();
boolean hasFurnaceable = false;
boolean canFurnaceable = true;
for( final ItemStack i : stack )
{
final ItemStack result = FurnaceRecipes.instance().getSmeltingResult( i );
if( result != null )
{
if( result.getItem() instanceof ItemBlock )
{
if( Block.getBlockFromItem( result.getItem() ) == blockID && result.getItem().getDamage( result ) == blockID.getMetaFromState( state ) )
{
canFurnaceable = false;
}
}
hasFurnaceable = true;
out.add( result );
}
else
{
canFurnaceable = false;
out.add( i );
}
}
if( hasFurnaceable && canFurnaceable )
{
this.extractAEPower( item, 1600 );
final InWorldToolOperationResult or = InWorldToolOperationResult.getBlockOperationResult( out.toArray( new ItemStack[out.size()] ) );
w.playSound( p, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
if( or.getBlockItem() == null )
{
w.setBlockState( pos, Platform.AIR_BLOCK.getDefaultState(), 3 );
}
else
{
final Block blk = Block.getBlockFromItem( or.getBlockItem().getItem() );
w.setBlockState( pos, blk.getStateFromMeta( or.getBlockItem().getItemDamage() ), 3 );
}
if( or.getDrops() != null )
{
Platform.spawnDrops( w, pos, or.getDrops() );
}
return EnumActionResult.SUCCESS;
}
else
{
final BlockPos offsetPos = pos.offset( side );
if( !p.canPlayerEdit( offsetPos, side, item ) )
{
return EnumActionResult.FAIL;
}
if( w.isAirBlock( offsetPos ) )
{
this.extractAEPower( item, 1600 );
w.playSound( p, offsetPos.getX() + 0.5D, offsetPos.getY() + 0.5D, offsetPos.getZ() + 0.5D, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
w.setBlockState( offsetPos, Blocks.FIRE.getDefaultState() );
}
return EnumActionResult.SUCCESS;
}
}
}
return EnumActionResult.PASS;
}
}