Removed Options For MAC and Crafting. Added Options for Crafting with Quartz Growth and Fluix Reaction. EU Tunnels Re-Added ( Limit 1 per block. ) Adjusted naming/categorization of various features. Added "sparkle" effect to seeds that are "growing"
120 lines
3.1 KiB
Java
120 lines
3.1 KiB
Java
package appeng.entity;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import appeng.api.AEApi;
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import appeng.client.EffectType;
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import appeng.core.AEConfig;
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import appeng.core.CommonHelper;
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import appeng.core.features.AEFeature;
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import appeng.util.Platform;
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final public class EntityChargedQuartz extends EntityItem
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{
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int delay = 0;
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int transformTime = 0;
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public EntityChargedQuartz(World w) {
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super( w );
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}
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public EntityChargedQuartz(World w, double x, double y, double z, ItemStack is) {
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super( w, x, y, z, is );
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}
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@Override
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public void onUpdate()
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{
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super.onUpdate();
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if ( !AEConfig.instance.isFeatureEnabled( AEFeature.inWorldFluix ) )
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return;
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if ( Platform.isClient() && delay++ > 30 && AEConfig.instance.enableEffects )
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{
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CommonHelper.proxy.spawnEffect( EffectType.Lightning, worldObj, posX, posY, posZ );
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delay = 0;
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}
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int j = MathHelper.floor_double( this.posX );
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int i = MathHelper.floor_double( this.posY );
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int k = MathHelper.floor_double( this.posZ );
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Material mat = worldObj.getBlock( j, i, k ).getMaterial();
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if ( Platform.isServer() && mat.isLiquid() )
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{
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transformTime++;
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if ( transformTime > 60 )
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{
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if ( !transform() )
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transformTime = 0;
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}
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}
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else
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transformTime = 0;
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};
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public boolean transform()
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{
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ItemStack item = getEntityItem();
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if ( AEApi.instance().materials().materialCertusQuartzCrystalCharged.sameAs( item ) )
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{
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AxisAlignedBB region = AxisAlignedBB.getBoundingBox( posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1 );
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List<Entity> l = worldObj.getEntitiesWithinAABBExcludingEntity( this, region );
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EntityItem redstone = null;
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EntityItem netherQuartz = null;
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for (Entity e : l)
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{
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if ( e instanceof EntityItem && !e.isDead )
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{
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ItemStack other = ((EntityItem) e).getEntityItem();
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if ( other != null && other.stackSize > 0 )
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{
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if ( Platform.isSameItem( other, new ItemStack( Items.redstone ) ) )
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redstone = (EntityItem) e;
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if ( Platform.isSameItem( other, new ItemStack( Items.quartz ) ) )
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netherQuartz = (EntityItem) e;
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}
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}
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}
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if ( redstone != null && netherQuartz != null )
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{
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getEntityItem().stackSize--;
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redstone.getEntityItem().stackSize--;
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netherQuartz.getEntityItem().stackSize--;
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if ( getEntityItem().stackSize <= 0 )
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setDead();
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if ( redstone.getEntityItem().stackSize <= 0 )
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redstone.setDead();
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if ( netherQuartz.getEntityItem().stackSize <= 0 )
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netherQuartz.setDead();
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List<ItemStack> i = new ArrayList();
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i.add( AEApi.instance().materials().materialFluixCrystal.stack( 1 ) );
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ItemStack Output = AEApi.instance().materials().materialFluixCrystal.stack( 2 );
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worldObj.spawnEntityInWorld( new EntityItem( worldObj, posX, posY, posZ, Output ) );
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return true;
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}
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}
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return false;
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}
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}
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