6f2bbfab4c
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
140 lines
3.5 KiB
Java
140 lines
3.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.MaterialLiquid;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.block.AEBaseTileBlock;
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import appeng.tile.misc.TilePaint;
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import appeng.util.Platform;
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public class BlockPaint extends AEBaseTileBlock
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{
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public BlockPaint()
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{
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super( new MaterialLiquid( MapColor.AIR ) );
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this.setTileEntity( TilePaint.class );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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}
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@Override
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks )
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{
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// do nothing
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}
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@Override
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public AxisAlignedBB getCollisionBoundingBox( final IBlockState state, final World worldIn, final BlockPos pos )
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{
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return null;
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}
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@Override
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public boolean canCollideCheck( final IBlockState state, final boolean hitIfLiquid )
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{
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return false;
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}
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@Override
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
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{
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final TilePaint tp = this.getTileEntity( w, pos );
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if( tp != null )
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{
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tp.neighborChanged();
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}
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}
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@Override
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public Item getItemDropped( final IBlockState state, final Random rand, final int fortune )
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{
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return null;
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}
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@Override
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public void dropBlockAsItemWithChance( final World worldIn, final BlockPos pos, final IBlockState state, final float chance, final int fortune )
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{
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}
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@Override
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public void fillWithRain( final World w, final BlockPos pos )
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{
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if( Platform.isServer() )
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{
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w.setBlockToAir( pos );
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}
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}
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@Override
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public int getLightValue( final IBlockState state, final IBlockAccess w, final BlockPos pos )
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{
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final TilePaint tp = this.getTileEntity( w, pos );
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if( tp != null )
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{
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return tp.getLightLevel();
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}
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return 0;
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}
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@Override
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public boolean isAir( final IBlockState state, final IBlockAccess world, final BlockPos pos )
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{
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return true;
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}
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@Override
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public boolean isReplaceable( final IBlockAccess worldIn, final BlockPos pos )
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{
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return true;
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}
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}
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