6f2bbfab4c
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
62 lines
1.8 KiB
Java
62 lines
1.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.spatial;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.helpers.AEGlassMaterial;
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import appeng.tile.spatial.TileSpatialPylon;
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public class BlockSpatialPylon extends AEBaseTileBlock
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{
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public BlockSpatialPylon()
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{
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super( AEGlassMaterial.INSTANCE );
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this.setTileEntity( TileSpatialPylon.class );
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}
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@Override
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
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{
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final TileSpatialPylon tsp = this.getTileEntity( w, pos );
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if( tsp != null )
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{
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tsp.neighborChanged();
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}
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}
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@Override
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public int getLightValue( final IBlockState state, final IBlockAccess w, final BlockPos pos )
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{
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final TileSpatialPylon tsp = this.getTileEntity( w, pos );
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if( tsp != null )
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{
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return tsp.getLightValue();
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}
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return super.getLightValue( state, w, pos );
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}
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}
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