Applied-Energistics-2-tiler.../src/main/java/appeng/bootstrap/BlockDefinitionBuilder.java
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00

217 lines
5.5 KiB
Java

package appeng.bootstrap;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import java.util.function.BiConsumer;
import java.util.function.Function;
import java.util.function.Supplier;
import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.definitions.IBlockDefinition;
import appeng.block.AEBaseBlock;
import appeng.block.AEBaseItemBlock;
import appeng.block.AEBaseTileBlock;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.core.CreativeTab;
import appeng.core.features.AEFeature;
import appeng.core.features.ActivityState;
import appeng.core.features.BlockDefinition;
import appeng.core.features.BlockStackSrc;
import appeng.core.features.TileDefinition;
import appeng.tile.AEBaseTile;
import appeng.util.Platform;
class BlockDefinitionBuilder implements IBlockBuilder
{
private final FeatureFactory factory;
private final String registryName;
private final Supplier<? extends Block> blockSupplier;
private final List<BiConsumer<Block, Item>> preInitCallbacks = new ArrayList<>();
private final List<BiConsumer<Block, Item>> initCallbacks = new ArrayList<>();
private final List<BiConsumer<Block, Item>> postInitCallbacks = new ArrayList<>();
private final EnumSet<AEFeature> features = EnumSet.noneOf( AEFeature.class );
private CreativeTabs creativeTab = CreativeTab.instance;
private Function<Block, ItemBlock> itemFactory;
@SideOnly( Side.CLIENT )
private BlockRendering blockRendering;
@SideOnly( Side.CLIENT )
private ItemRendering itemRendering;
BlockDefinitionBuilder( FeatureFactory factory, String id, Supplier<? extends Block> blockSupplier )
{
this.factory = factory;
this.registryName = id;
this.blockSupplier = blockSupplier;
if( Platform.isClient() )
{
blockRendering = new BlockRendering();
itemRendering = new ItemRendering();
}
}
@Override
public BlockDefinitionBuilder preInit( BiConsumer<Block, Item> callback )
{
preInitCallbacks.add( callback );
return this;
}
@Override
public BlockDefinitionBuilder init( BiConsumer<Block, Item> callback )
{
initCallbacks.add( callback );
return this;
}
@Override
public BlockDefinitionBuilder postInit( BiConsumer<Block, Item> callback )
{
postInitCallbacks.add( callback );
return this;
}
@Override
public IBlockBuilder features( AEFeature... features )
{
this.features.clear();
addFeatures( features );
return this;
}
@Override
public IBlockBuilder addFeatures( AEFeature... features )
{
Collections.addAll( this.features, features );
return this;
}
public BlockDefinitionBuilder rendering( BlockRenderingCustomizer callback )
{
if( Platform.isClient() )
{
customizeForClient( callback );
}
return this;
}
@Override
public IBlockBuilder item( Function<Block, ItemBlock> factory )
{
this.itemFactory = factory;
return this;
}
@SideOnly( Side.CLIENT )
private void customizeForClient( BlockRenderingCustomizer callback )
{
callback.customize( blockRendering, itemRendering );
}
@SuppressWarnings( "unchecked" )
@Override
public <T extends IBlockDefinition> T build()
{
if( !AEConfig.instance.areFeaturesEnabled( features ) )
{
return (T) new TileDefinition( registryName, null, null );
}
// Create block and matching item, and set factory name of both
Block block = blockSupplier.get();
block.setRegistryName( AppEng.MOD_ID, registryName );
ItemBlock item = constructItemFromBlock( block );
item.setRegistryName( AppEng.MOD_ID, registryName );
// Register the item and block with the game
factory.addPreInit( side ->
{
GameRegistry.register( block );
GameRegistry.register( item );
} );
block.setCreativeTab( creativeTab );
block.setUnlocalizedName( "appliedenergistics2." + registryName );
// Register all extra handlers
preInitCallbacks.forEach( consumer -> factory.addPreInit( side -> consumer.accept( block, item ) ) );
initCallbacks.forEach( consumer -> factory.addInit( side -> consumer.accept( block, item ) ) );
postInitCallbacks.forEach( consumer -> factory.addPostInit( side -> consumer.accept( block, item ) ) );
if( Platform.isClient() )
{
if( block instanceof AEBaseTileBlock )
{
AEBaseTileBlock tileBlock = (AEBaseTileBlock) block;
blockRendering.apply( factory, block, tileBlock.getTileEntityClass() );
}
else
{
blockRendering.apply( factory, block, null );
}
itemRendering.apply( factory, item );
}
if( block instanceof AEBaseTileBlock )
{
AEBaseTileBlock tileBlock = (AEBaseTileBlock) block;
factory.addPreInit( side ->
{
Class<? extends AEBaseTile> tileEntityClass = tileBlock.getTileEntityClass();
AEBaseTile.registerTileItem( tileEntityClass, new BlockStackSrc( block, 0, ActivityState.Enabled ) );
GameRegistry.registerTileEntity( tileEntityClass, registryName );
} );
return (T) new TileDefinition( registryName, (AEBaseTileBlock) block, item );
}
else
{
return (T) new BlockDefinition( registryName, block, item );
}
}
private ItemBlock constructItemFromBlock( Block block )
{
if( itemFactory != null )
{
return itemFactory.apply( block );
}
else if( block instanceof AEBaseBlock )
{
return new AEBaseItemBlock( block );
}
else
{
return new ItemBlock( block );
}
}
}