Applied-Energistics-2-tiler.../src/main/java/appeng/bootstrap/IBlockRendering.java
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00

35 lines
1.1 KiB
Java

package appeng.bootstrap;
import java.util.function.BiFunction;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.IStateMapper;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* Allows for client-side rendering to be customized in the context of block/item registration.
*/
public interface IBlockRendering
{
@SideOnly( Side.CLIENT )
IBlockRendering modelCustomizer( BiFunction<ModelResourceLocation, IBakedModel, IBakedModel> customizer );
@SideOnly( Side.CLIENT )
IBlockRendering blockColor( IBlockColor blockColor );
@SideOnly( Side.CLIENT )
IBlockRendering stateMapper( IStateMapper mapper );
@SideOnly( Side.CLIENT )
IBlockRendering tesr( TileEntitySpecialRenderer<?> tesr );
}