Applied-Energistics-2-tiler.../src/main/java/appeng/bootstrap/IItemRendering.java
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00

70 lines
2 KiB
Java

package appeng.bootstrap;
import java.util.Arrays;
import java.util.Collection;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* Allows the rendering of an item to be customized.
*/
public interface IItemRendering
{
/**
* Registers a custom item mesh definition that will be used to dynamically determine the
* item model to be used for rendering by inspecting the item stack (i.e. for NBT data).
* Please
*/
@SideOnly( Side.CLIENT )
IItemRendering meshDefinition( ItemMeshDefinition meshDefinition );
/**
* Registers an item model for meta=0, see {@link #model(int, ModelResourceLocation)}.
*/
@SideOnly( Side.CLIENT )
default IItemRendering model( ModelResourceLocation model )
{
return model( 0, model );
}
/**
* Registers an item model for a given meta.
*/
@SideOnly( Side.CLIENT )
IItemRendering model( int meta, ModelResourceLocation model );
/**
* Convenient override for {@link #variants(Collection)}.
*/
@SideOnly( Side.CLIENT )
default IItemRendering variants( ResourceLocation... resources )
{
return variants( Arrays.asList( resources ) );
}
/**
* Registers the item variants of this item. This are all models that need to be loaded for this item.
* This has no direct effect on rendering, but is used to load models that are used for example by
* the ItemMeshDefinition.
*
* Models registered via {@link #model(int, ModelResourceLocation)} are automatically added here.
*/
@SideOnly( Side.CLIENT )
IItemRendering variants( Collection<ResourceLocation> resources );
/**
* Registers a custom item color definition that inspects an item stack and tint and
* returns a color multiplier.
*/
@SideOnly( Side.CLIENT )
IItemRendering color( IItemColor itemColor );
}