Applied-Energistics-2-tiler.../src/main/java/appeng/bootstrap/components/StateMapperComponent.java
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00

39 lines
1.1 KiB
Java

package appeng.bootstrap.components;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.statemap.IStateMapper;
import net.minecraft.client.resources.IReloadableResourceManager;
import net.minecraft.client.resources.IResourceManagerReloadListener;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.relauncher.Side;
/**
* Registers a custom state mapper for a given block.
*/
public class StateMapperComponent implements InitComponent
{
private final Block block;
private final IStateMapper stateMapper;
public StateMapperComponent( Block block, IStateMapper stateMapper )
{
this.block = block;
this.stateMapper = stateMapper;
}
@Override
public void initialize( Side side )
{
ModelLoader.setCustomStateMapper( block, stateMapper );
if( stateMapper instanceof IResourceManagerReloadListener )
{
( (IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager() ).registerReloadListener( (IResourceManagerReloadListener) stateMapper );
}
}
}