Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/tesr/ModularTESR.java
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00

56 lines
1.7 KiB
Java

package appeng.client.render.tesr;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.client.render.FacingToRotation;
import appeng.client.render.renderable.Renderable;
import appeng.tile.AEBaseTile;
@SideOnly( Side.CLIENT )
public class ModularTESR<T extends AEBaseTile> extends TileEntitySpecialRenderer<T>
{
private final Renderable[] renderables;
public ModularTESR( Renderable... renderables )
{
this.renderables = renderables;
}
@Override
public void renderTileEntityAt( T te, double x, double y, double z, float partialTicks, int destroyStage )
{
GlStateManager.pushMatrix();
GlStateManager.translate( x, y, z );
GlStateManager.translate( 0.5, 0.5, 0.5 );
FacingToRotation.get( te.getForward(), te.getUp() ).glRotateCurrentMat();
GlStateManager.translate( -0.5, -0.5, -0.5 );
for( Renderable renderable : renderables )
{
renderable.renderTileEntityAt( te, x, y, z, partialTicks, destroyStage );
}
GlStateManager.popMatrix();
}
@Override
public void renderTileEntityFast( T te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer buffer )
{
GlStateManager.pushMatrix();
GlStateManager.translate( x, y, z );
GlStateManager.translate( 0.5, 0.5, 0.5 );
FacingToRotation.get( te.getForward(), te.getUp() ).glRotateCurrentMat();
GlStateManager.translate( -0.5, -0.5, -0.5 );
for( Renderable renderable : renderables )
{
renderable.renderTileEntityFast( te, x, y, z, partialTicks, destroyStage, buffer );
}
GlStateManager.popMatrix();
}
}