25a588f303
Conflicts: container/AEBaseContainer.java core/sync/AppEngPacketHandlerBase.java
230 lines
6.1 KiB
Java
230 lines
6.1 KiB
Java
package appeng.container.slot;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.IRecipe;
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import appeng.api.config.Actionable;
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import appeng.api.networking.energy.IEnergySource;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.storage.IMEMonitor;
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import appeng.api.storage.IStorageMonitorable;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.container.ContainerNull;
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import appeng.helpers.InventoryAction;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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import appeng.util.inv.AdaptorPlayerHand;
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import appeng.util.item.AEItemStack;
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public class SlotCraftingTerm extends AppEngCraftingSlot
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{
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protected final IInventory craftInv;
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protected final IInventory pattern;
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private final BaseActionSource mySrc;
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private final IEnergySource energySrc;
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private final IStorageMonitorable storage;
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public SlotCraftingTerm(EntityPlayer player, BaseActionSource mySrc, IEnergySource energySrc, IStorageMonitorable storage, IInventory cMatrix,
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IInventory secondMatrix, IInventory output, int x, int y) {
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super( player, cMatrix, output, 0, x, y );
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this.energySrc = energySrc;
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this.storage = storage;
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this.mySrc = mySrc;
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pattern = cMatrix;
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craftInv = secondMatrix;
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}
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public IInventory getCraftingMatrix()
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{
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return craftInv;
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}
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@Override
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public boolean canTakeStack(EntityPlayer par1EntityPlayer)
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{
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return false;
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}
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@Override
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public void onPickupFromSlot(EntityPlayer p, ItemStack is)
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{
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}
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public void makeItem(EntityPlayer p, ItemStack is)
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{
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super.onPickupFromSlot( p, is );
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}
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public ItemStack craftItem(EntityPlayer p, ItemStack request, IMEMonitor<IAEItemStack> inv, IItemList all)
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{
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// update crafting matrx...
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ItemStack is = getStack();
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if ( is != null && Platform.isSameItem( request, is ) )
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{
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ItemStack[] set = new ItemStack[pattern.getSizeInventory()];
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// add one of each item to the items on the board...
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if ( Platform.isServer() )
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{
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InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
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for (int x = 0; x < 9; x++)
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ic.setInventorySlotContents( x, pattern.getStackInSlot( x ) );
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IRecipe r = Platform.findMatchingRecipe( ic, p.worldObj );
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if ( r == null )
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{
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Item target = request.getItem();
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if ( target.isDamageable() && target.isRepairable() )
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{
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boolean isBad = false;
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for (int x = 0; x < ic.getSizeInventory(); x++)
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{
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ItemStack pis = ic.getStackInSlot( x );
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if ( pis == null )
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continue;
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if ( pis.getItem() != target )
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isBad = true;
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}
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if ( !isBad )
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{
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super.onPickupFromSlot( p, is );
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return request;
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}
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}
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return null;
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}
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is = r.getCraftingResult( ic );
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if ( r != null && inv != null )
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{
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for (int x = 0; x < pattern.getSizeInventory(); x++)
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{
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if ( pattern.getStackInSlot( x ) != null )
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{
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set[x] = Platform.extractItemsByRecipe( energySrc, mySrc, inv, p.worldObj, r, is, ic, pattern.getStackInSlot( x ), x, all );
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ic.setInventorySlotContents( x, set[x] );
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}
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}
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}
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}
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if ( preCraft( p, inv, set, is ) )
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{
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makeItem( p, is );
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postCraft( p, inv, set, is );
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}
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// shouldn't be nessiary...
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p.openContainer.onCraftMatrixChanged( getCraftingMatrix() );
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return is;
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}
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return null;
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}
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public boolean preCraft(EntityPlayer p, IMEMonitor<IAEItemStack> inv, ItemStack[] set, ItemStack result)
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{
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return true;
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}
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public void postCraft(EntityPlayer p, IMEMonitor<IAEItemStack> inv, ItemStack set[], ItemStack result)
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{
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List<ItemStack> drops = new ArrayList();
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// add one of each item to the items on the board...
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if ( Platform.isServer() )
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{
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// set new items onto the crafting table...
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for (int x = 0; x < getCraftingMatrix().getSizeInventory(); x++)
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{
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if ( getCraftingMatrix().getStackInSlot( x ) == null )
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getCraftingMatrix().setInventorySlotContents( x, set[x] );
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else if ( set[x] != null )
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{
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// eek! put it back!
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IAEItemStack fail = inv.injectItems( AEItemStack.create( set[x] ), Actionable.MODULATE, mySrc );
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if ( fail != null )
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drops.add( fail.getItemStack() );
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}
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}
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}
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if ( drops.size() > 0 )
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Platform.spawnDrops( p.worldObj, (int) p.posX, (int) p.posY, (int) p.posZ, drops );
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}
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public void doClick(InventoryAction action, EntityPlayer who)
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{
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if ( getStack() == null )
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return;
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if ( Platform.isClient() )
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return;
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IMEMonitor<IAEItemStack> inv = storage.getItemInventory();
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int howManyPerCraft = getStack().stackSize;
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int maxTimesToCraft = 0;
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InventoryAdaptor ia = null;
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if ( action == InventoryAction.CRAFT_SHIFT ) // craft into player inventory...
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{
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ia = InventoryAdaptor.getAdaptor( who, null );
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maxTimesToCraft = (int) Math.floor( (double) getStack().getMaxStackSize() / (double) howManyPerCraft );
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}
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else if ( action == InventoryAction.CRAFT_STACK ) // craft into hand, full stack
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{
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ia = new AdaptorPlayerHand( who );
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maxTimesToCraft = (int) Math.floor( (double) getStack().getMaxStackSize() / (double) howManyPerCraft );
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}
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else
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// pick up what was crafted...
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{
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ia = new AdaptorPlayerHand( who );
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maxTimesToCraft = 1;
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}
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maxTimesToCraft = CapCraftingAttempts( maxTimesToCraft );
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if ( ia == null )
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return;
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ItemStack rs = Platform.cloneItemStack( getStack() );
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if ( rs == null )
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return;
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for (int x = 0; x < maxTimesToCraft; x++)
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{
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if ( ia.simulateAdd( rs ) == null )
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{
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IItemList<IAEItemStack> all = inv.getStorageList();
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ItemStack extra = ia.addItems( craftItem( who, rs, inv, all ) );
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if ( extra != null )
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{
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List<ItemStack> drops = new ArrayList();
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drops.add( extra );
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Platform.spawnDrops( who.worldObj, (int) who.posX, (int) who.posY, (int) who.posZ, drops );
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return;
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}
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}
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}
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}
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protected int CapCraftingAttempts(int maxTimesToCraft)
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{
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return maxTimesToCraft;
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}
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}
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