Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/model/pipeline/DoubleFacingQuadRotator.java
Sebastian Hartte 77dff3ab32 Implemented crank TESR.
Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00

118 lines
3.2 KiB
Java

package appeng.client.render.model.pipeline;
import java.util.ArrayList;
import java.util.List;
import javax.vecmath.Vector3f;
import javax.vecmath.Vector4f;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.property.IExtendedBlockState;
import appeng.api.client.BakingPipelineElement;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.FacingToRotation;
public class DoubleFacingQuadRotator implements BakingPipelineElement<QuadVertexData, QuadVertexData>
{
@Override
public List<QuadVertexData> pipe( List<QuadVertexData> elements, IBakedModel parent, IBlockState state, EnumFacing side, long rand )
{
if( state != null )
{
IExtendedBlockState extState = (IExtendedBlockState) state;
EnumFacing forward = extState.getValue( AEBaseTileBlock.FORWARD );
if( forward == null )
{
forward = EnumFacing.NORTH;
}
EnumFacing up = extState.getValue( AEBaseTileBlock.UP );
if( up == null )
{
up = EnumFacing.UP;
}
final FacingToRotation f2r = FacingToRotation.get( forward, up );
List<QuadVertexData> rotated = new ArrayList<>();
for( QuadVertexData data : elements )
{
data.setFace( f2r.rotate( data.getFace() ) );
float[][][] qd = data.getData();
for( int v = 0; v < 4; v++ )
{
for( int e = 0; e < data.getFormat().getElementCount(); e++ )
{
VertexFormatElement element = data.getFormat().getElement( e );
if( element.getUsage() == VertexFormatElement.EnumUsage.POSITION )
{
qd[v][e] = transform( f2r, qd[v][e] );
}
else if( element.getUsage() == VertexFormatElement.EnumUsage.NORMAL )
{
qd[v][e] = transformNormal( f2r, qd[v][e] );
}
}
}
rotated.add( new QuadVertexData( data.getFormat(), qd, data.getTintIndex(), data.getFace(), data.getSprite(), data.shouldApplyDiffuseLighting() ) );
}
return rotated;
}
return elements;
}
private float[] transform( FacingToRotation f2r, float[] fs )
{
switch( fs.length )
{
case 3:
Vector3f vec = new Vector3f( fs[0], fs[1], fs[2] );
vec.x -= 0.5f;
vec.y -= 0.5f;
vec.z -= 0.5f;
f2r.getMat().transform( vec );
vec.x += 0.5f;
vec.y += 0.5f;
vec.z += 0.5f;
return new float[] { vec.x, vec.y, vec.z };
case 4:
Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
vecc.x -= 0.5f;
vecc.y -= 0.5f;
vecc.z -= 0.5f;
f2r.getMat().transform( vecc );
vecc.x += 0.5f;
vecc.y += 0.5f;
vecc.z += 0.5f;
return new float[] { vecc.x, vecc.y, vecc.z, vecc.w };
default:
return fs;
}
}
private float[] transformNormal( FacingToRotation f2r, float[] fs )
{
switch( fs.length )
{
case 3:
Vector3f vec = new Vector3f( fs[0], fs[1], fs[2] );
f2r.getMat().transform( vec );
return new float[] { vec.x, vec.y, vec.z };
case 4:
Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
f2r.getMat().transform( vecc );
return new float[] { vecc.x, vecc.y, vecc.z, vecc.w };
default:
return fs;
}
}
}