bbfa43dd92
Breaking Animation now works on Cables as expected. Cable now has a bounding box where it touches parts.
180 lines
5 KiB
Java
180 lines
5 KiB
Java
package appeng.client.render;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.client.Minecraft;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.parts.IFacadePart;
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import appeng.api.parts.IPart;
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import appeng.facade.FacadeContainer;
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import appeng.parts.BusCollisionHelper;
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import appeng.parts.CableBusContainer;
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public class CableRenderHelper
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{
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private static final CableRenderHelper instance = new CableRenderHelper();
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public static CableRenderHelper getInstance()
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{
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return instance;
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}
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public void renderStatic(CableBusContainer cableBusContainer, FacadeContainer fc)
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{
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TileEntity te = cableBusContainer.getTile();
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RenderBlocksWorkaround renderer = BusRenderer.instance.renderer;
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if ( renderer.overrideBlockTexture != null )
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BusRenderHelper.instance.setPass( 0 );
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if ( renderer.blockAccess == null )
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renderer.blockAccess = Minecraft.getMinecraft().theWorld;
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for (ForgeDirection s : ForgeDirection.values())
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{
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cableBusContainer.setSide( s );
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IPart part = cableBusContainer.getPart( s );
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if ( part != null )
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{
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renderer.renderAllFaces = true;
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part.renderStatic( te.xCoord, te.yCoord, te.zCoord, BusRenderHelper.instance, renderer );
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renderer.faces = EnumSet.allOf( ForgeDirection.class );
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renderer.calculations = true;
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renderer.useTextures = true;
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}
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}
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if ( !fc.isEmpty() )
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{
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/**
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* snag list of boxes...
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*/
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List<AxisAlignedBB> boxes = new ArrayList();
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for (ForgeDirection s : ForgeDirection.values())
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{
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IPart part = cableBusContainer.getPart( s );
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if ( part != null )
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{
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cableBusContainer.setSide( s );
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BusCollisionHelper bch = new BusCollisionHelper( boxes, BusRenderHelper.instance.ax, BusRenderHelper.instance.ay,
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BusRenderHelper.instance.az, null, true );
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part.getBoxes( bch );
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}
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}
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boolean useThinFacades = false;
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double min = 2.0 / 16.0;
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double max = 14.0 / 16.0;
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for (AxisAlignedBB bb : boxes)
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{
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int o = 0;
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o += bb.maxX > max ? 1 : 0;
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o += bb.maxY > max ? 1 : 0;
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o += bb.maxZ > max ? 1 : 0;
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o += bb.minX < min ? 1 : 0;
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o += bb.minY < min ? 1 : 0;
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o += bb.minZ < min ? 1 : 0;
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if ( o >= 2 )
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useThinFacades = true;
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}
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for (ForgeDirection s : ForgeDirection.VALID_DIRECTIONS)
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{
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IFacadePart fPart = fc.getFacade( s );
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if ( fPart != null )
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{
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AxisAlignedBB b = null;
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fPart.setThinFacades( useThinFacades );
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AxisAlignedBB pb = fPart.getPrimaryBox();
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for (AxisAlignedBB bb : boxes)
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{
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if ( bb.intersectsWith( pb ) )
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{
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if ( b == null )
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b = bb;
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else
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{
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b.maxX = Math.max( b.maxX, bb.maxX );
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b.maxY = Math.max( b.maxY, bb.maxY );
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b.maxZ = Math.max( b.maxZ, bb.maxZ );
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b.minX = Math.min( b.minX, bb.minX );
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b.minY = Math.min( b.minY, bb.minY );
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b.minZ = Math.min( b.minZ, bb.minZ );
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}
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}
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}
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cableBusContainer.setSide( s );
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fPart.renderStatic( te.xCoord, te.yCoord, te.zCoord, BusRenderHelper.instance, renderer, fc, b, cableBusContainer.getPart( s ) == null );
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}
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}
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renderer.isFacade = false;
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renderer.enableAO = false;
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renderer.setTexture( null );
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renderer.calculations = true;
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}
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}
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public void renderDynamic(CableBusContainer cableBusContainer, double x, double y, double z)
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{
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for (ForgeDirection s : ForgeDirection.values())
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{
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IPart part = cableBusContainer.getPart( s );
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if ( part != null )
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{
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switch (s)
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{
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case DOWN:
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BusRenderHelper.instance.ax = ForgeDirection.EAST;
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BusRenderHelper.instance.ay = ForgeDirection.NORTH;
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BusRenderHelper.instance.az = ForgeDirection.DOWN;
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break;
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case UP:
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BusRenderHelper.instance.ax = ForgeDirection.EAST;
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BusRenderHelper.instance.ay = ForgeDirection.SOUTH;
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BusRenderHelper.instance.az = ForgeDirection.UP;
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break;
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case EAST:
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BusRenderHelper.instance.ax = ForgeDirection.SOUTH;
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BusRenderHelper.instance.ay = ForgeDirection.UP;
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BusRenderHelper.instance.az = ForgeDirection.EAST;
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break;
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case WEST:
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BusRenderHelper.instance.ax = ForgeDirection.NORTH;
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BusRenderHelper.instance.ay = ForgeDirection.UP;
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BusRenderHelper.instance.az = ForgeDirection.WEST;
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break;
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case NORTH:
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BusRenderHelper.instance.ax = ForgeDirection.WEST;
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BusRenderHelper.instance.ay = ForgeDirection.UP;
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BusRenderHelper.instance.az = ForgeDirection.NORTH;
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break;
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case SOUTH:
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BusRenderHelper.instance.ax = ForgeDirection.EAST;
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BusRenderHelper.instance.ay = ForgeDirection.UP;
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BusRenderHelper.instance.az = ForgeDirection.SOUTH;
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break;
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case UNKNOWN:
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default:
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BusRenderHelper.instance.ax = ForgeDirection.EAST;
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BusRenderHelper.instance.ay = ForgeDirection.UP;
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BusRenderHelper.instance.az = ForgeDirection.SOUTH;
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break;
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}
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part.renderDynamic( x, y, z, BusRenderHelper.instance, BusRenderer.instance.renderer );
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}
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}
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}
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}
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