114 lines
3.5 KiB
Java
114 lines
3.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.crafting;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.crafting.TileMolecularAssembler;
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import appeng.util.Platform;
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public class BlockMolecularAssembler extends AEBaseTileBlock
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{
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public static final PropertyBool POWERED = PropertyBool.create( "powered" );
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public BlockMolecularAssembler()
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{
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super( Material.IRON );
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this.setTileEntity( TileMolecularAssembler.class );
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this.setOpaque( false );
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this.lightOpacity = 1;
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { POWERED };
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}
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@Override
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public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos )
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{
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boolean powered = false;
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TileMolecularAssembler te = getTileEntity( worldIn, pos );
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if( te != null )
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{
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powered = te.isPowered();
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}
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return super.getActualState( state, worldIn, pos ).withProperty( POWERED, powered );
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}
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/**
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* NOTE: This is only used to determine how to render an item being held in hand.
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* For determining block rendering, the method below is used (canRenderInLayer).
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*/
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@SideOnly( Side.CLIENT )
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@Override
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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@SideOnly( Side.CLIENT )
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@Override
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public boolean canRenderInLayer( BlockRenderLayer layer )
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{
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return layer == BlockRenderLayer.TRANSLUCENT;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@Override
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public boolean onBlockActivated( final World w, final BlockPos pos, final IBlockState state, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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final TileMolecularAssembler tg = this.getTileEntity( w, pos );
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if( tg != null && !p.isSneaking() )
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{
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Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_MAC );
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return true;
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}
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return super.onBlockActivated( w, pos, state, p, hand, heldItem, side, hitX, hitY, hitZ );
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}
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}
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