0f75db5e80
and all the stuff I did that i forgot to comment.
329 lines
6.7 KiB
Java
329 lines
6.7 KiB
Java
package appeng.me.helpers;
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import java.util.EnumSet;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.ForgeDirection;
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import appeng.api.AEApi;
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import appeng.api.networking.GridFlags;
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import appeng.api.networking.GridNotification;
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import appeng.api.networking.IGrid;
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import appeng.api.networking.IGridBlock;
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import appeng.api.networking.IGridHost;
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import appeng.api.networking.IGridNode;
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import appeng.api.networking.energy.IEnergyGrid;
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import appeng.api.networking.events.MENetworkPowerIdleChange;
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import appeng.api.networking.pathing.IPathingGrid;
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import appeng.api.networking.storage.IStorageGrid;
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import appeng.api.networking.ticking.ITickManager;
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import appeng.api.util.AEColor;
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import appeng.api.util.DimensionalCoord;
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import appeng.api.util.IOrientable;
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import appeng.core.WorldSettings;
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import appeng.helpers.TickHandler;
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import appeng.me.GridAccessException;
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import appeng.me.cache.P2PCache;
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import appeng.parts.networking.PartCable;
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import appeng.tile.AEBaseTile;
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import appeng.util.Platform;
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public class AENetworkProxy implements IGridBlock
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{
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final private IGridProxyable gp;
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final private boolean worldNode;
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final private ItemStack myRepInstance;
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private boolean isReady = false;
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private IGridNode node = null;
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private EnumSet<ForgeDirection> validSides;
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public AEColor myColor = AEColor.Transparent;
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private EnumSet<GridFlags> flags = EnumSet.noneOf( GridFlags.class );
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private double idleDraw = 1.0;
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final private String nbtName; // name
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NBTTagCompound data = null; // input
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private EntityPlayer owner;
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@Override
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public ItemStack getMachineRepresentation()
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{
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return myRepInstance;
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}
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public AENetworkProxy(IGridProxyable te, String nbtName, ItemStack visual, boolean inWorld) {
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this.gp = te;
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this.nbtName = nbtName;
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worldNode = inWorld;
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myRepInstance = visual;
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validSides = EnumSet.allOf( ForgeDirection.class );
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}
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public void writeToNBT(NBTTagCompound tag)
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{
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if ( node != null )
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node.saveToNBT( nbtName, tag );
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}
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public void readFromNBT(NBTTagCompound tag)
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{
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data = tag;
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if ( node != null && data != null )
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{
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node.loadFromNBT( nbtName, data );
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data = null;
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}
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else if ( node != null && owner != null )
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{
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node.setPlayerID( WorldSettings.getInstance().getPlayerID( owner.username ) );
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owner = null;
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}
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}
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@Override
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public DimensionalCoord getLocation()
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{
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return gp.getLocation();
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}
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@Override
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public AEColor getGridColor()
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{
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return myColor;
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}
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@Override
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public void onGridNotification(GridNotification notification)
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{
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if ( gp instanceof PartCable )
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((PartCable) gp).markForUpdate();
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}
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@Override
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public void setNetworkStatus(IGrid grid, int channelsInUse)
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{
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}
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@Override
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public EnumSet<ForgeDirection> getConnectableSides()
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{
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return validSides;
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}
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public void setValidSides(EnumSet<ForgeDirection> validSides)
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{
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this.validSides = validSides;
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if ( node != null )
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node.updateState();
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}
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public IGridNode getNode()
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{
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if ( node == null && Platform.isServer() && isReady )
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{
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node = AEApi.instance().createGridNode( this );
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readFromNBT( data );
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node.updateState();
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}
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return node;
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}
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public void validate()
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{
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if ( gp instanceof AEBaseTile )
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TickHandler.instance.addInit( (AEBaseTile) gp );
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}
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public void onChunkUnload()
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{
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isReady = false;
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invalidate();
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}
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public void invalidate()
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{
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isReady = false;
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if ( node != null )
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{
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node.destroy();
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node = null;
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}
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}
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public void onReady()
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{
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isReady = true;
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// send orientation based directionality to the node.
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if ( gp instanceof IOrientable )
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{
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IOrientable ori = (IOrientable) gp;
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if ( ori.canBeRotated() )
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ori.setOrientation( ori.getForward(), ori.getUp() );
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}
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getNode();
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}
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@Override
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public IGridHost getMachine()
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{
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return gp;
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}
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/**
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* short cut!
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*
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* @return
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* @throws GridAccessException
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*/
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public IGrid getGrid() throws GridAccessException
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{
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if ( node == null )
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throw new GridAccessException();
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IGrid grid = node.getGrid();
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if ( grid == null )
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throw new GridAccessException();
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return grid;
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}
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public IEnergyGrid getEnergy() throws GridAccessException
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{
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IGrid grid = getGrid();
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if ( grid == null )
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throw new GridAccessException();
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IEnergyGrid eg = grid.getCache( IEnergyGrid.class );
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if ( eg == null )
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throw new GridAccessException();
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return eg;
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}
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public IPathingGrid getPath() throws GridAccessException
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{
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IGrid grid = getGrid();
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if ( grid == null )
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throw new GridAccessException();
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IPathingGrid pg = grid.getCache( IPathingGrid.class );
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if ( pg == null )
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throw new GridAccessException();
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return pg;
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}
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public ITickManager getTick() throws GridAccessException
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{
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IGrid grid = getGrid();
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if ( grid == null )
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throw new GridAccessException();
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ITickManager pg = grid.getCache( ITickManager.class );
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if ( pg == null )
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throw new GridAccessException();
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return pg;
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}
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public IStorageGrid getStorage() throws GridAccessException
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{
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IGrid grid = getGrid();
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if ( grid == null )
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throw new GridAccessException();
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IStorageGrid pg = grid.getCache( IStorageGrid.class );
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if ( pg == null )
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throw new GridAccessException();
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return pg;
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}
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public P2PCache getP2P() throws GridAccessException
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{
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IGrid grid = getGrid();
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if ( grid == null )
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throw new GridAccessException();
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P2PCache pg = grid.getCache( P2PCache.class );
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if ( pg == null )
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throw new GridAccessException();
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return pg;
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}
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@Override
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public boolean isWorldAccessable()
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{
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return worldNode;
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}
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@Override
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public EnumSet<GridFlags> getFlags()
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{
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return flags;
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}
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public void setFlags(GridFlags... requreChannel)
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{
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EnumSet<GridFlags> flags = EnumSet.noneOf( GridFlags.class );
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for (GridFlags gf : requreChannel)
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flags.add( gf );
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this.flags = flags;
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}
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@Override
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public double getIdlePowerUsage()
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{
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return idleDraw;
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}
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public void setIdlePowerUsage(double idle)
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{
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idleDraw = idle;
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if ( node != null )
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{
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try
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{
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IGrid g = getGrid();
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g.postEvent( new MENetworkPowerIdleChange( node ) );
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}
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catch (GridAccessException e)
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{
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// not ready for this yet..
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}
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}
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}
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public boolean isReady()
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{
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return isReady;
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}
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public boolean isActive()
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{
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if ( node == null )
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return false;
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return node.isActive();
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}
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@Override
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public void gridChanged()
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{
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gp.gridChanged();
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}
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public void setOwner(EntityPlayer player)
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{
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owner = player;
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}
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}
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