5328627d7a
Removed TileEventType.TICK, use ITickable when really needed. The few tiles needing to tick and are not a grid tile now implement ITickable. Charger is no longer implementing ITickable.
256 lines
5.5 KiB
Java
256 lines
5.5 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.tile.storage;
|
|
|
|
|
|
import io.netty.buffer.ByteBuf;
|
|
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.init.SoundEvents;
|
|
import net.minecraft.inventory.IInventory;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.EnumFacing;
|
|
import net.minecraft.util.ITickable;
|
|
import net.minecraft.util.SoundCategory;
|
|
|
|
import appeng.tile.AEBaseInvTile;
|
|
import appeng.tile.TileEvent;
|
|
import appeng.tile.events.TileEventType;
|
|
import appeng.tile.inventory.AppEngInternalInventory;
|
|
import appeng.tile.inventory.InvOperation;
|
|
|
|
|
|
public class TileSkyChest extends AEBaseInvTile implements ITickable
|
|
{
|
|
|
|
private final int[] sides = {
|
|
0,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5,
|
|
6,
|
|
7,
|
|
8,
|
|
9,
|
|
10,
|
|
11,
|
|
12,
|
|
13,
|
|
14,
|
|
15,
|
|
16,
|
|
17,
|
|
18,
|
|
19,
|
|
20,
|
|
21,
|
|
22,
|
|
23,
|
|
24,
|
|
25,
|
|
26,
|
|
27,
|
|
28,
|
|
29,
|
|
30,
|
|
31,
|
|
32,
|
|
33,
|
|
34,
|
|
35 };
|
|
private final AppEngInternalInventory inv = new AppEngInternalInventory( this, 9 * 4 );
|
|
// server
|
|
private int numPlayersUsing;
|
|
// client..
|
|
private long lastEvent;
|
|
private float lidAngle;
|
|
private float prevLidAngle;
|
|
|
|
@TileEvent( TileEventType.NETWORK_WRITE )
|
|
public void writeToStream_TileSkyChest( final ByteBuf data )
|
|
{
|
|
data.writeBoolean( this.getPlayerOpen() > 0 );
|
|
}
|
|
|
|
@TileEvent( TileEventType.NETWORK_READ )
|
|
public boolean readFromStream_TileSkyChest( final ByteBuf data )
|
|
{
|
|
final int wasOpen = this.getPlayerOpen();
|
|
this.setPlayerOpen( data.readBoolean() ? 1 : 0 );
|
|
|
|
if( wasOpen != this.getPlayerOpen() )
|
|
{
|
|
this.setLastEvent( System.currentTimeMillis() );
|
|
}
|
|
|
|
return false; // TESR yo!
|
|
}
|
|
|
|
@Override
|
|
public boolean requiresTESR()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean canRenderBreaking()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public IInventory getInternalInventory()
|
|
{
|
|
return this.inv;
|
|
}
|
|
|
|
@Override
|
|
public void openInventory( final EntityPlayer player )
|
|
{
|
|
if( !player.isSpectator() )
|
|
{
|
|
this.setPlayerOpen( this.getPlayerOpen() + 1 );
|
|
this.worldObj.addBlockEvent( this.pos, this.getBlockType(), 1, this.numPlayersUsing );
|
|
this.worldObj.notifyNeighborsOfStateChange( this.pos, this.getBlockType() );
|
|
this.worldObj.notifyNeighborsOfStateChange( this.pos.down(), this.getBlockType() );
|
|
|
|
if( this.getPlayerOpen() == 1 )
|
|
{
|
|
this.getWorld().playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
|
|
this.markForUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void closeInventory( final EntityPlayer player )
|
|
{
|
|
if( !player.isSpectator() )
|
|
{
|
|
this.setPlayerOpen( this.getPlayerOpen() - 1 );
|
|
this.worldObj.addBlockEvent( this.pos, this.getBlockType(), 1, this.numPlayersUsing );
|
|
this.worldObj.notifyNeighborsOfStateChange( this.pos, this.getBlockType() );
|
|
this.worldObj.notifyNeighborsOfStateChange( this.pos.down(), this.getBlockType() );
|
|
|
|
if( this.getPlayerOpen() < 0 )
|
|
{
|
|
this.setPlayerOpen( 0 );
|
|
}
|
|
|
|
if( this.getPlayerOpen() == 0 )
|
|
{
|
|
this.getWorld().playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
|
|
this.markForUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void update()
|
|
{
|
|
int i = this.pos.getX();
|
|
int j = this.pos.getY();
|
|
int k = this.pos.getZ();
|
|
|
|
this.prevLidAngle = this.lidAngle;
|
|
float f1 = 0.1F;
|
|
|
|
if( this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F )
|
|
{
|
|
float f2 = this.lidAngle;
|
|
|
|
if( this.numPlayersUsing > 0 )
|
|
{
|
|
this.lidAngle += 0.1F;
|
|
}
|
|
else
|
|
{
|
|
this.lidAngle -= 0.1F;
|
|
}
|
|
|
|
if( this.lidAngle > 1.0F )
|
|
{
|
|
this.lidAngle = 1.0F;
|
|
}
|
|
|
|
float f3 = 0.5F;
|
|
|
|
if( this.lidAngle < 0.0F )
|
|
{
|
|
this.lidAngle = 0.0F;
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added )
|
|
{
|
|
|
|
}
|
|
|
|
@Override
|
|
public int[] getAccessibleSlotsBySide( final EnumFacing side )
|
|
{
|
|
return this.sides;
|
|
}
|
|
|
|
public float getLidAngle()
|
|
{
|
|
// System.out.println( lidAngle );
|
|
return this.lidAngle;
|
|
}
|
|
|
|
public void setLidAngle( final float lidAngle )
|
|
{
|
|
this.lidAngle = lidAngle;
|
|
}
|
|
|
|
public float getPrevLidAngle()
|
|
{
|
|
return prevLidAngle;
|
|
}
|
|
|
|
public void setPrevLidAngle( float prevLidAngle )
|
|
{
|
|
this.prevLidAngle = prevLidAngle;
|
|
}
|
|
|
|
public int getPlayerOpen()
|
|
{
|
|
return this.numPlayersUsing;
|
|
}
|
|
|
|
private void setPlayerOpen( final int playerOpen )
|
|
{
|
|
this.numPlayersUsing = playerOpen;
|
|
}
|
|
|
|
public long getLastEvent()
|
|
{
|
|
return this.lastEvent;
|
|
}
|
|
|
|
private void setLastEvent( final long lastEvent )
|
|
{
|
|
this.lastEvent = lastEvent;
|
|
}
|
|
}
|