Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/cablebus/SmartCableTextures.java
2016-09-10 00:56:28 +02:00

82 lines
2.2 KiB
Java

package appeng.client.render.cablebus;
import java.util.Arrays;
import com.google.common.base.Function;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.ResourceLocation;
import appeng.core.AppEng;
/**
* Manages the channel textures for smart cables.
*/
public class SmartCableTextures
{
public static final ResourceLocation[] SMART_CHANNELS_TEXTURES = {
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_00" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_01" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_02" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_03" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_04" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_10" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_11" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_12" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_13" ),
new ResourceLocation( AppEng.MOD_ID, "parts/cable/smart/channels_14" )
};
// Textures used to display channels on smart cables. There's two sets of 5 textures each, and
// one of each set are composed together to get even/odd colored channels
private final TextureAtlasSprite[] textures;
public SmartCableTextures( Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
textures = Arrays.stream( SMART_CHANNELS_TEXTURES )
.map( bakedTextureGetter::apply )
.toArray( TextureAtlasSprite[]::new );
}
/**
* The odd variant is used for displaying channels 1-4 as in use.
*/
public TextureAtlasSprite getOddTextureForChannels( int channels )
{
if( channels < 0 )
{
return textures[0];
}
else if( channels <= 4 )
{
return textures[channels];
}
else
{
return textures[4];
}
}
/**
* The odd variant is used for displaying channels 5-8 as in use.
*/
public TextureAtlasSprite getEvenTextureForChannels( int channels )
{
if( channels < 5 )
{
return textures[5];
}
else if( channels <= 9 )
{
return textures[channels];
}
else
{
return textures[9];
}
}
}