Applied-Energistics-2-tiler.../src/main/java/appeng/parts/reporting/AbstractPartDisplay.java
2016-09-10 00:56:28 +02:00

67 lines
2.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.reporting;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import appeng.core.AppEng;
import appeng.items.parts.PartModels;
/**
* A more sophisticated part overlapping all 3 textures.
*
* Subclass this if you need want a new part and need all 3 textures.
* For more concrete implementations, the direct abstract subclasses might be a better alternative.
*
* @author AlgorithmX2
* @author yueh
* @version rv3
* @since rv3
*/
public abstract class AbstractPartDisplay extends AbstractPartReporting
{
// The base chassis of all display parts
@PartModels
protected static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "part/display_base" );
// Models that contain the status indicator light
@PartModels
protected static final ResourceLocation MODEL_STATUS_OFF = new ResourceLocation( AppEng.MOD_ID, "part/display_status_off" );
@PartModels
protected static final ResourceLocation MODEL_STATUS_ON = new ResourceLocation( AppEng.MOD_ID, "part/display_status_on" );
@PartModels
protected static final ResourceLocation MODEL_STATUS_HAS_CHANNEL = new ResourceLocation( AppEng.MOD_ID, "part/display_status_has_channel" );
public AbstractPartDisplay( final ItemStack is )
{
super( is, true );
}
@Override
public boolean isLightSource()
{
return false;
}
}