825567c122
The new update contained a split of the IEnergyHandler into the IEnergyReceiver and IEnergyProvider. Since all tiles in AE2 are basically IEnergyReceivers we use them and changed the detection of opposing tile entities from IEnergyHandler to IEnergyReceiver
53 lines
1.4 KiB
Java
53 lines
1.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.integration.modules.helpers;
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import net.minecraftforge.common.util.ForgeDirection;
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import cofh.api.energy.IEnergyReceiver;
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public class NullRFHandler implements IEnergyReceiver
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{
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@Override
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public int receiveEnergy( ForgeDirection from, int maxReceive, boolean simulate )
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{
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return 0;
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}
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@Override
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public int getEnergyStored( ForgeDirection from )
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{
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return 0;
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}
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@Override
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public int getMaxEnergyStored( ForgeDirection from )
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{
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return 0;
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}
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@Override
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public boolean canConnectEnergy( ForgeDirection from )
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{
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return true;
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}
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}
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