Applied-Energistics-2-tiler.../client/render/effects/EnergyFx.java
2014-01-20 10:41:37 -06:00

89 lines
3.3 KiB
Java

package appeng.client.render.effects;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.EntityBreakingFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.Item;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import appeng.client.texture.ExtraTextures;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class EnergyFx extends EntityBreakingFX
{
private Icon particleTextureIndex;
public EnergyFx(World par1World, double par2, double par4, double par6, Item par8Item) {
super( par1World, par2, par4, par6, par8Item );
particleGravity = 0;
this.particleBlue = 255;
this.particleGreen = 255;
this.particleRed = 255;
this.particleAlpha = 1.4f;
this.particleScale = 3.5f;
this.particleTextureIndex = ExtraTextures.BlockEnergyParticle.getIcon();
}
public void fromItem(ForgeDirection d)
{
this.posX += 0.2 * d.offsetX;
this.posY += 0.2 * d.offsetY;
this.posZ += 0.2 * d.offsetZ;
this.particleScale *= 0.8f;
}
public void onUpdate()
{
super.onUpdate();
this.particleScale *= 0.89f;
this.particleAlpha *= 0.89f;
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
GL11.glPushMatrix();
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDepthMask( false );
GL11.glEnable( GL11.GL_BLEND );
GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
GL11.glAlphaFunc( GL11.GL_GREATER, 0.003921569F );
float f6 = this.particleTextureIndex.getMinU();
float f7 = this.particleTextureIndex.getMaxU();
float f8 = this.particleTextureIndex.getMinV();
float f9 = this.particleTextureIndex.getMaxV();
float f10 = 0.1F * this.particleScale;
float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) par2 - interpPosX);
float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) par2 - interpPosY);
float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) par2 - interpPosZ);
float f14 = 1.0F;
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 - par5 * f10 - par7 * f10),
(double) f7, (double) f9 );
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 - par5 * f10 + par7 * f10),
(double) f7, (double) f8 );
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 + par5 * f10 + par7 * f10),
(double) f6, (double) f8 );
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 + par5 * f10 - par7 * f10),
(double) f6, (double) f9 );
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}