Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/ItemFeatureHandler.java
shartte 838691d924 Fixes Paintball Item Rendering (#48)
* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.

* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
2016-08-16 17:55:56 +02:00

160 lines
4.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import com.google.common.base.Optional;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.IRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import appeng.api.definitions.IItemDefinition;
import appeng.core.AppEng;
import appeng.core.CreativeTab;
import appeng.core.CreativeTabFacade;
import appeng.items.AEBaseItem;
import appeng.items.parts.ItemFacade;
public final class ItemFeatureHandler implements IFeatureHandler
{
private final Item item;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final ItemDefinition definition;
private ResourceLocation registryName;
public ItemFeatureHandler( final EnumSet<AEFeature> features, final Item item, final IAEFeature featured, final Optional<String> subName )
{
final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
this.item = item;
this.extractor = new FeatureNameExtractor( featured.getClass(), subName );
this.enabled = state == ActivityState.Enabled;
this.definition = new ItemDefinition( item.getClass().getSimpleName(), item, state );
}
@Override
public boolean isFeatureAvailable()
{
return this.enabled;
}
@Override
public IItemDefinition getDefinition()
{
return this.definition;
}
@Override
public void register( final Side side )
{
if( this.enabled )
{
String name = this.extractor.get();
final String itemPhysicalName = name;
// this.item.setTextureName( "appliedenergistics2:" + name );
this.item.setUnlocalizedName( "appliedenergistics2." + name );
if( this.item instanceof ItemFacade )
{
this.item.setCreativeTab( CreativeTabFacade.instance );
}
else
{
this.item.setCreativeTab( CreativeTab.instance );
}
if( name.equals( "ItemMaterial" ) )
{
name = "ItemMultiMaterial";
}
else if( name.equals( "ItemPart" ) )
{
name = "ItemMultiPart";
}
registryName = new ResourceLocation( AppEng.MOD_ID, name );
GameRegistry.register( this.item.setRegistryName( registryName ) );
if( side == Side.CLIENT )
{
if( item instanceof AEBaseItem )
{
AEBaseItem baseItem = (AEBaseItem) item;
// Handle registration of item variants
ResourceLocation[] variants = baseItem.getItemVariants().toArray( new ResourceLocation[0] );
ModelBakery.registerItemVariants( item, variants );
}
else
{
ModelBakery.registerItemVariants( item, registryName );
}
}
}
}
@Override
public void registerModel()
{
ItemMeshDefinition meshDefinition = null;
// Register a custom item model handler if the item wants one
if( item instanceof AEBaseItem )
{
AEBaseItem baseItem = (AEBaseItem) item;
meshDefinition = baseItem.getItemMeshDefinition();
}
if( meshDefinition != null )
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( item, meshDefinition );
}
else
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( item, 0, new ModelResourceLocation( registryName, "inventory" ) );
}
}
@Override
public void registerStateMapper()
{
}
@Override
public void registerCustomModelOverride( IRegistry<ModelResourceLocation, IBakedModel> modelRegistry )
{
}
}