Applied-Energistics-2-tiler.../src/main/java/appeng/items/misc/ItemPaintBall.java
shartte 838691d924 Fixes Paintball Item Rendering (#48)
* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.

* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
2016-08-16 17:55:56 +02:00

146 lines
4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.misc;
import java.util.EnumSet;
import java.util.List;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.util.AEColor;
import appeng.core.features.AEFeature;
import appeng.core.localization.GuiText;
import appeng.items.AEBaseItem;
public class ItemPaintBall extends AEBaseItem
{
private static final int DAMAGE_THRESHOLD = 20;
public ItemPaintBall()
{
this.setFeature( EnumSet.of( AEFeature.PaintBalls ) );
this.setHasSubtypes( true );
}
@Override
public String getItemStackDisplayName( final ItemStack is )
{
return super.getItemStackDisplayName( is ) + " - " + this.getExtraName( is );
}
private String getExtraName( final ItemStack is )
{
return ( is.getItemDamage() >= DAMAGE_THRESHOLD ? GuiText.Lumen.getLocal() + ' ' : "" ) + this.getColor( is );
}
public AEColor getColor( final ItemStack is )
{
int dmg = is.getItemDamage();
if( dmg >= DAMAGE_THRESHOLD )
{
dmg -= DAMAGE_THRESHOLD;
}
if( dmg >= AEColor.values().length )
{
return AEColor.Transparent;
}
return AEColor.values()[dmg];
}
@Override
protected void getCheckedSubItems( final Item sameItem, final CreativeTabs creativeTab, final List<ItemStack> itemStacks )
{
for( final AEColor c : AEColor.values() )
{
if( c != AEColor.Transparent )
{
itemStacks.add( new ItemStack( this, 1, c.ordinal() ) );
}
}
for( final AEColor c : AEColor.values() )
{
if( c != AEColor.Transparent )
{
itemStacks.add( new ItemStack( this, 1, DAMAGE_THRESHOLD + c.ordinal() ) );
}
}
}
public boolean isLumen( final ItemStack is )
{
final int dmg = is.getItemDamage();
return dmg >= DAMAGE_THRESHOLD;
}
public static int getColorFromItemstack( ItemStack stack, int tintIndex )
{
final AEColor col = ( (ItemPaintBall) stack.getItem() ).getColor( stack );
final int colorValue = stack.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
final int r = ( colorValue >> 16 ) & 0xff;
final int g = ( colorValue >> 8 ) & 0xff;
final int b = ( colorValue ) & 0xff;
if( stack.getItemDamage() >= 20 )
{
final float fail = 0.7f;
final int full = (int) ( 255 * 0.3 );
return (int) ( full + r * fail ) << 16 | (int) ( full + g * fail ) << 8 | (int) ( full + b * fail ) | 0xff << 24;
}
else
{
return r << 16 | g << 8 | b | 0xff << 24;
}
}
private static final ModelResourceLocation MODEL_NORMAL = new ModelResourceLocation( "appliedenergistics2:ItemPaintBall" );
private static final ModelResourceLocation MODEL_SHIMMER = new ModelResourceLocation( "appliedenergistics2:ItemPaintBallShimmer" );
@Override
public List<ResourceLocation> getItemVariants()
{
return ImmutableList.of(
MODEL_NORMAL,
MODEL_SHIMMER
);
}
@Override
@SideOnly( Side.CLIENT )
public ItemMeshDefinition getItemMeshDefinition()
{
return is -> isLumen( is ) ? MODEL_SHIMMER : MODEL_NORMAL;
}
}