84fa5a38e0
The recipes are now structured into multipe subfolder and split into more distinct files, so the names are more appropriate and are better at hinting which items the actually contain. It also extends the RecipeResourceCopier to now handle the folder recursively and extract all subdirectories and their files. "import=" is currently requiring a relative path to the root directory of the recipes. This would require a larger rewrite/refactoring, thus it is kept for now until a potentially later changer. This reverts splitting the oredict entries into their own directory and moves them back into the recipes folder, as it currently is causing a couple of issues like not being able to resolve the aliases or is not working indev. But to keep it seperate it is now its own recipe file. Fixes #1791 Reverts #1635
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1.2 KiB
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29 lines
No EOL
1.2 KiB
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# Forge Ore Dictionary
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# logWood, slabWood, stairWood, treeSapling, treeLeaves,
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# oreGold, oreIron, oreLapis, oreDiamond, oreRedstone, oreEmerald, oreQuartz, oreCoal,
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# stone, cobblestone, record, stickWood, plankWood,
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# dyeBlack, dyeRed, dyeGreen, dyeBrown, dyeBlue, dyePurple, dyeCyan, dyeLightGray, dyeGray, dyePink, dyeLime, dyeYellow, dyeLightBlue, dyeMagenta, dyeOrange, dyeWhite
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# Minecraft Ore Dict Entries
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# Renamed for less clashing
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ore=mc:quartz -> crystalNetherQuartz
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ore=mc:wool:* -> blockWool
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ore=mc:stained_hardened_clay:* -> blockStainedHardenedClay
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# AE2 Ore Dictionary
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# Materials for processing in other machines
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ore=ae2:ItemMaterial.CertusQuartzCrystal -> crystalCertusQuartz
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ore=ae2:ItemMaterial.FluixCrystal -> crystalFluix
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ore=ae2:ItemMaterial.PurifiedFluixCrystal -> crystalPureFluix
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ore=ae2:ItemMaterial.NetherQuartzDust -> dustNetherQuartz
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ore=ae2:ItemMaterial.CertusQuartzDust -> dustCertusQuartz
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ore=ae2:ItemMaterial.FluixDust -> dustFluix
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# Ores of AE2
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ore=ae2:tile.OreQuartz -> oreCertusQuartz
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ore=ae2:tile.OreQuartzCharged -> oreCertusQuartz
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# Parts to be used
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ore= ae2:ItemPart.SemiDarkMonitor -> itemIlluminatedPanel
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ore= ae2:ItemPart.Monitor -> itemIlluminatedPanel
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ore= ae2:ItemPart.DarkMonitor -> itemIlluminatedPanel |