Applied-Energistics-2-tiler.../src/main/java/appeng/items/misc/ItemCrystalSeed.java
dpeter99 86083712ad Item Fixes (More)
- fixed ItemCristalSeed in code please look at that if it is correct :)
- fixed stairs
- added crank item texture
2016-08-22 11:14:09 +02:00

331 lines
9.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.misc;
import java.util.EnumSet;
import java.util.List;
import javax.annotation.Nullable;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.AEApi;
import appeng.api.definitions.IMaterials;
import appeng.api.implementations.items.IGrowableCrystal;
import appeng.api.recipes.ResolverResult;
import appeng.core.AppEng;
import appeng.core.features.AEFeature;
import appeng.core.localization.ButtonToolTips;
import appeng.entity.EntityGrowingCrystal;
import appeng.entity.EntityIds;
import appeng.items.AEBaseItem;
import appeng.util.Platform;
public class ItemCrystalSeed extends AEBaseItem implements IGrowableCrystal
{
private static final int LEVEL_OFFSET = 200;
private static final int SINGLE_OFFSET = LEVEL_OFFSET * 3;
public static final int CERTUS = 0;
public static final int NETHER = SINGLE_OFFSET;
public static final int FLUIX = SINGLE_OFFSET * 2;
public static final int FINAL_STAGE = SINGLE_OFFSET * 3;
public ItemCrystalSeed()
{
this.setHasSubtypes( true );
this.setFeature( EnumSet.of( AEFeature.Core ) );
EntityRegistry.registerModEntity( EntityGrowingCrystal.class, EntityGrowingCrystal.class.getSimpleName(), EntityIds.get( EntityGrowingCrystal.class ), AppEng.instance(), 16, 4, true );
}
@Nullable
public static ResolverResult getResolver( final int certus2 )
{
ResolverResult resolver = null;
for( ItemStack crystalSeedStack : AEApi.instance().definitions().items().crystalSeed().maybeStack( 1 ).asSet() )
{
crystalSeedStack.setItemDamage( certus2 );
crystalSeedStack = newStyle( crystalSeedStack );
resolver = new ResolverResult( "ItemCrystalSeed", crystalSeedStack.getItemDamage(), crystalSeedStack.getTagCompound() );
}
return resolver;
}
private static ItemStack newStyle( final ItemStack itemStack )
{
getProgress( itemStack );
return itemStack;
}
private static int getProgress( final ItemStack is )
{
if( is.hasTagCompound() )
{
return is.getTagCompound().getInteger( "progress" );
}
else
{
final int progress;
final NBTTagCompound comp = Platform.openNbtData( is );
comp.setInteger( "progress", progress = is.getItemDamage() );
is.setItemDamage( ( is.getItemDamage() / SINGLE_OFFSET ) * SINGLE_OFFSET );
return progress;
}
}
@Nullable
@Override
public ItemStack triggerGrowth( final ItemStack is )
{
final int newDamage = getProgress( is ) + 1;
final IMaterials materials = AEApi.instance().definitions().materials();
final int size = is.stackSize;
if( newDamage == CERTUS + SINGLE_OFFSET )
{
for( final ItemStack quartzStack : materials.purifiedCertusQuartzCrystal().maybeStack( size ).asSet() )
{
return quartzStack;
}
}
if( newDamage == NETHER + SINGLE_OFFSET )
{
for( final ItemStack quartzStack : materials.purifiedNetherQuartzCrystal().maybeStack( size ).asSet() )
{
return quartzStack;
}
}
if( newDamage == FLUIX + SINGLE_OFFSET )
{
for( final ItemStack quartzStack : materials.purifiedFluixCrystal().maybeStack( size ).asSet() )
{
return quartzStack;
}
}
if( newDamage > FINAL_STAGE )
{
return null;
}
this.setProgress( is, newDamage );
return is;
}
private void setProgress( final ItemStack is, final int newDamage )
{
final NBTTagCompound comp = Platform.openNbtData( is );
comp.setInteger( "progress", newDamage );
is.setItemDamage( is.getItemDamage() / LEVEL_OFFSET * LEVEL_OFFSET );
}
@Override
public float getMultiplier( final Block blk, final Material mat )
{
return 0.5f;
}
@Override
public void addCheckedInformation( final ItemStack stack, final EntityPlayer player, final List<String> lines, final boolean displayMoreInfo )
{
lines.add( ButtonToolTips.DoesntDespawn.getLocal() );
final int progress = getProgress( stack ) % SINGLE_OFFSET;
lines.add( Math.floor( (float) progress / (float) ( SINGLE_OFFSET / 100 ) ) + "%" );
super.addCheckedInformation( stack, player, lines, displayMoreInfo );
}
@Override
public int getEntityLifespan( final ItemStack itemStack, final World world )
{
return Integer.MAX_VALUE;
}
@Override
public String getUnlocalizedName( final ItemStack is )
{
final int damage = getProgress( is );
if( damage < CERTUS + SINGLE_OFFSET )
{
return this.getUnlocalizedName() + ".Certus";
}
if( damage < NETHER + SINGLE_OFFSET )
{
return this.getUnlocalizedName() + ".Nether";
}
if( damage < FLUIX + SINGLE_OFFSET )
{
return this.getUnlocalizedName() + ".Fluix";
}
return this.getUnlocalizedName();
}
@Override
public boolean isDamageable()
{
return false;
}
@Override
public boolean isDamaged( final ItemStack stack )
{
return false;
}
@Override
public int getMaxDamage( final ItemStack stack )
{
return FINAL_STAGE;
}
@Override
public boolean hasCustomEntity( final ItemStack stack )
{
return true;
}
@Override
public Entity createEntity( final World world, final Entity location, final ItemStack itemstack )
{
final EntityGrowingCrystal egc = new EntityGrowingCrystal( world, location.posX, location.posY, location.posZ, itemstack );
egc.motionX = location.motionX;
egc.motionY = location.motionY;
egc.motionZ = location.motionZ;
// Cannot read the pickup delay of the original item, so we
// use the pickup delay used for items dropped by a player instead
egc.setPickupDelay(40);
return egc;
}
@Override
protected void getCheckedSubItems( final Item sameItem, final CreativeTabs creativeTab, final List<ItemStack> itemStacks )
{
// lvl 0
itemStacks.add( newStyle( new ItemStack( this, 1, CERTUS ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, NETHER ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, FLUIX ) ) );
// lvl 1
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET + CERTUS ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET + NETHER ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET + FLUIX ) ) );
// lvl 2
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET * 2 + CERTUS ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET * 2 + NETHER ) ) );
itemStacks.add( newStyle( new ItemStack( this, 1, LEVEL_OFFSET * 2 + FLUIX ) ) );
}
private static final ModelResourceLocation[] MODELS_CERTUS = {
new ModelResourceLocation( "appliedenergistics2:crystal_seed_certus" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_certus2" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_certus3" )
};
private static final ModelResourceLocation[] MODELS_FLUIX = {
new ModelResourceLocation( "appliedenergistics2:crystal_seed_fluix" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_fluix2" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_fluix3" )
};
private static final ModelResourceLocation[] MODELS_NETHER = {
new ModelResourceLocation( "appliedenergistics2:crystal_seed_nether" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_nether2" ),
new ModelResourceLocation( "appliedenergistics2:crystal_seed_nether3" )
};
@Override
@SideOnly( Side.CLIENT )
public List<ResourceLocation> getItemVariants()
{
return ImmutableList.<ResourceLocation>builder().add( MODELS_CERTUS ).add( MODELS_FLUIX ).add( MODELS_NETHER ).build();
}
@Override
@SideOnly( Side.CLIENT )
public ItemMeshDefinition getItemMeshDefinition()
{
return is -> {
int damage = getProgress( is );
// Split the damage value into crystal type and growth level
int type = damage / SINGLE_OFFSET;
int level = ( damage % SINGLE_OFFSET ) / LEVEL_OFFSET;
// Determine which list of models to use based on the type of crystal
ModelResourceLocation[] models;
switch( type )
{
case 0:
models = MODELS_CERTUS;
break;
case 1:
models = MODELS_NETHER;
break;
case 2:
models = MODELS_FLUIX;
break;
default:
// We use this as the fallback for broken items
models = MODELS_CERTUS;
break;
}
// Return one of the 3 models based on the level
if( level < 0 )
{
level = 0;
}
else if( level >= models.length )
{
level = models.length - 1;
}
return models[level];
};
}
}