Applied-Energistics-2-tiler.../src/main/java/appeng/core/worlddata/PlayerMapping.java
thatsIch 863b57fc3b Improves the message generated when generating the folder for the compass data.
Outsources the encoding of the compass data into the file name
Written tests for the encoding
Did some internal cleaning of the class

Conflicts:
	src/main/java/appeng/block/solids/BlockSkyStone.java
	src/main/java/appeng/core/WorldSettings.java
	src/main/java/appeng/core/features/registries/PlayerRegistry.java
	src/main/java/appeng/core/sync/network/NetworkHandler.java
	src/main/java/appeng/core/worlddata/PlayerMapping.java
	src/main/java/appeng/core/worlddata/PlayerMappingsInitializer.java
	src/main/java/appeng/services/CompassService.java
	src/main/java/appeng/worldgen/MeteoritePlacer.java
	src/main/java/appeng/worldgen/MeteoriteWorldGen.java
2015-06-22 14:49:35 +02:00

73 lines
2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.worlddata;
import java.util.Map;
import java.util.UUID;
import javax.annotation.Nonnull;
import com.google.common.base.Optional;
import com.google.common.base.Preconditions;
import net.minecraftforge.common.config.ConfigCategory;
import net.minecraftforge.fml.relauncher.FMLRelaunchLog;
import com.google.common.base.Optional;
/**
* Wrapper class for the player mappings.
* Will grant access to a pre initialized player map
* based on the "players" category in the settings.cfg
*/
final class PlayerMapping implements IWorldPlayerMapping
{
/**
* View of player mappings, is not immutable,
* since it needs to be edited upon runtime,
* cause new players can join
*/
private final Map<Integer, UUID> mappings;
public PlayerMapping( ConfigCategory category, FMLRelaunchLog log )
{
final PlayerMappingsInitializer init = new PlayerMappingsInitializer( category, log );
this.mappings = init.getPlayerMappings();
}
@Nonnull
@Override
public Optional<UUID> get( int id )
{
final UUID maybe = this.mappings.get( id );
return Optional.fromNullable( maybe );
}
@Override
public void put( int id, @Nonnull UUID uuid )
{
Preconditions.checkNotNull( uuid );
this.mappings.put( id, uuid );
}
}