Applied-Energistics-2-tiler.../src/main/java/appeng/items/tools/powered/powersink/UniversalElectricity.java
2015-12-24 02:03:16 +01:00

57 lines
2.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.tools.powered.powersink;
/*
@Interface(iface = "universalelectricity.core.item.IItemElectric", modid = "IC2")
public class UniversalElectricity extends ThermalExpansion implements IItemElectric
{
*
* public UniversalElectricity(Class c, String subName) { super( c, subName ); }
*
* @Override public float recharge(ItemStack is, float energy, boolean
* doRecharge) { return (float) (energy - injectExternalPower( PowerUnits.KJ,
* is, energy, !doRecharge )); }
*
* @Override public float discharge(ItemStack is, float energy, boolean
* doDischarge) { return 0; }
*
* @Override public float getElectricityStored(ItemStack is) { return (int)
* PowerUnits.AE.convertTo( PowerUnits.KJ, getAECurrentPower( is ) ); }
*
* @Override public float getMaxElectricityStored(ItemStack is) { return (int)
* PowerUnits.AE.convertTo( PowerUnits.KJ, getAEMaxPower( is ) ); }
*
* @Override public void setElectricity(ItemStack is, float joules) { double
* currentPower = getAECurrentPower( is ); double targetPower =
* PowerUnits.KJ.convertTo( PowerUnits.AE, joules ); if ( targetPower >
* currentPower ) injectAEPower( is, targetPower - currentPower ); else
* extractAEPower( is, currentPower - targetPower ); }
*
* @Override public float getTransfer(ItemStack is) { return (float)
* PowerUnits.AE.convertTo( PowerUnits.KJ, getAEMaxPower( is ) -
* getAECurrentPower( is ) ); }
*
* @Override public float getVoltage(ItemStack itemStack) { return 120; }
}
*/