4f9fd1b369
* IC2 rework to avoid a coremod or @Optional Updated IC2 dependency Refactored IC2 itemcharging to use an IBackupElectricManager. Allows charging any ae powered item by using an IBackupElectricManager instead of having to implement IElectricItem and stripping it by some sort. Updated IAEItemPowerStorage to use Actionable for an easier handling with power APIs supporting a simulation. Refactored EU P2P to avoid method stripping Use a modified internal BasicSinkSource instead of implementing IEnergySource and IEnergySink directly on the tunnel. Removed the superfluous EU P2P layers. * Removed internalBattery due to being too complex * Creative Energy Cell is not a chargeable item
67 lines
2.2 KiB
Java
67 lines
2.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.items.tools.powered.powersink;
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import net.minecraft.item.ItemStack;
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import cofh.redstoneflux.api.IEnergyContainerItem;
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import appeng.api.config.Actionable;
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import appeng.api.config.PowerUnits;
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import appeng.coremod.annotations.Integration.Interface;
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import appeng.integration.IntegrationType;
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@Interface( iface = "cofh.redstoneflux.api.IEnergyContainerItem", iname = IntegrationType.RFItem )
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public abstract class RedstoneFlux extends AEBasePoweredItem implements IEnergyContainerItem
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{
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public RedstoneFlux( final double powerCapacity )
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{
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super( powerCapacity );
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}
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@Override
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public int receiveEnergy( final ItemStack is, final int maxReceive, final boolean simulate )
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{
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final double convertedPower = PowerUnits.RF.convertTo( PowerUnits.AE, maxReceive );
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final double overflow = (int) this.injectAEPower( is, convertedPower, simulate ? Actionable.SIMULATE : Actionable.MODULATE );
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return (int) ( maxReceive - overflow );
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}
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@Override
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public int extractEnergy( final ItemStack container, final int maxExtract, final boolean simulate )
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{
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return 0;
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}
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@Override
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public int getEnergyStored( final ItemStack is )
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{
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return (int) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAECurrentPower( is ) );
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}
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@Override
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public int getMaxEnergyStored( final ItemStack is )
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{
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return (int) PowerUnits.AE.convertTo( PowerUnits.RF, this.getAEMaxPower( is ) );
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}
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}
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