5498eb6d7c
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
178 lines
4.4 KiB
Java
178 lines
4.4 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.parts;
|
|
|
|
|
|
import java.util.List;
|
|
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.util.EnumFacing;
|
|
import net.minecraft.util.math.AxisAlignedBB;
|
|
|
|
import appeng.api.parts.IPartCollisionHelper;
|
|
import appeng.api.util.AEPartLocation;
|
|
|
|
|
|
public class BusCollisionHelper implements IPartCollisionHelper
|
|
{
|
|
|
|
private final List<AxisAlignedBB> boxes;
|
|
|
|
private final EnumFacing x;
|
|
private final EnumFacing y;
|
|
private final EnumFacing z;
|
|
|
|
private final Entity entity;
|
|
private final boolean isVisual;
|
|
|
|
public BusCollisionHelper( final List<AxisAlignedBB> boxes, final EnumFacing x, final EnumFacing y, final EnumFacing z, final Entity e, final boolean visual )
|
|
{
|
|
this.boxes = boxes;
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
this.entity = e;
|
|
this.isVisual = visual;
|
|
}
|
|
|
|
public BusCollisionHelper( final List<AxisAlignedBB> boxes, final AEPartLocation s, final Entity e, final boolean visual )
|
|
{
|
|
this.boxes = boxes;
|
|
this.entity = e;
|
|
this.isVisual = visual;
|
|
|
|
switch( s )
|
|
{
|
|
case DOWN:
|
|
this.x = EnumFacing.EAST;
|
|
this.y = EnumFacing.NORTH;
|
|
this.z = EnumFacing.DOWN;
|
|
break;
|
|
case UP:
|
|
this.x = EnumFacing.EAST;
|
|
this.y = EnumFacing.SOUTH;
|
|
this.z = EnumFacing.UP;
|
|
break;
|
|
case EAST:
|
|
this.x = EnumFacing.SOUTH;
|
|
this.y = EnumFacing.UP;
|
|
this.z = EnumFacing.EAST;
|
|
break;
|
|
case WEST:
|
|
this.x = EnumFacing.NORTH;
|
|
this.y = EnumFacing.UP;
|
|
this.z = EnumFacing.WEST;
|
|
break;
|
|
case NORTH:
|
|
this.x = EnumFacing.WEST;
|
|
this.y = EnumFacing.UP;
|
|
this.z = EnumFacing.NORTH;
|
|
break;
|
|
case SOUTH:
|
|
this.x = EnumFacing.EAST;
|
|
this.y = EnumFacing.UP;
|
|
this.z = EnumFacing.SOUTH;
|
|
break;
|
|
case INTERNAL:
|
|
default:
|
|
this.x = EnumFacing.EAST;
|
|
this.y = EnumFacing.UP;
|
|
this.z = EnumFacing.SOUTH;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* pretty much useless...
|
|
*/
|
|
public Entity getEntity()
|
|
{
|
|
return this.entity;
|
|
}
|
|
|
|
@Override
|
|
public void addBox( double minX, double minY, double minZ, double maxX, double maxY, double maxZ )
|
|
{
|
|
minX /= 16.0;
|
|
minY /= 16.0;
|
|
minZ /= 16.0;
|
|
maxX /= 16.0;
|
|
maxY /= 16.0;
|
|
maxZ /= 16.0;
|
|
|
|
double aX = minX * this.x.getFrontOffsetX() + minY * this.y.getFrontOffsetX() + minZ * this.z.getFrontOffsetX();
|
|
double aY = minX * this.x.getFrontOffsetY() + minY * this.y.getFrontOffsetY() + minZ * this.z.getFrontOffsetY();
|
|
double aZ = minX * this.x.getFrontOffsetZ() + minY * this.y.getFrontOffsetZ() + minZ * this.z.getFrontOffsetZ();
|
|
|
|
double bX = maxX * this.x.getFrontOffsetX() + maxY * this.y.getFrontOffsetX() + maxZ * this.z.getFrontOffsetX();
|
|
double bY = maxX * this.x.getFrontOffsetY() + maxY * this.y.getFrontOffsetY() + maxZ * this.z.getFrontOffsetY();
|
|
double bZ = maxX * this.x.getFrontOffsetZ() + maxY * this.y.getFrontOffsetZ() + maxZ * this.z.getFrontOffsetZ();
|
|
|
|
if( this.x.getFrontOffsetX() + this.y.getFrontOffsetX() + this.z.getFrontOffsetX() < 0 )
|
|
{
|
|
aX += 1;
|
|
bX += 1;
|
|
}
|
|
|
|
if( this.x.getFrontOffsetY() + this.y.getFrontOffsetY() + this.z.getFrontOffsetY() < 0 )
|
|
{
|
|
aY += 1;
|
|
bY += 1;
|
|
}
|
|
|
|
if( this.x.getFrontOffsetZ() + this.y.getFrontOffsetZ() + this.z.getFrontOffsetZ() < 0 )
|
|
{
|
|
aZ += 1;
|
|
bZ += 1;
|
|
}
|
|
|
|
minX = Math.min( aX, bX );
|
|
minY = Math.min( aY, bY );
|
|
minZ = Math.min( aZ, bZ );
|
|
maxX = Math.max( aX, bX );
|
|
maxY = Math.max( aY, bY );
|
|
maxZ = Math.max( aZ, bZ );
|
|
|
|
this.boxes.add( new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) );
|
|
}
|
|
|
|
@Override
|
|
public EnumFacing getWorldX()
|
|
{
|
|
return this.x;
|
|
}
|
|
|
|
@Override
|
|
public EnumFacing getWorldY()
|
|
{
|
|
return this.y;
|
|
}
|
|
|
|
@Override
|
|
public EnumFacing getWorldZ()
|
|
{
|
|
return this.z;
|
|
}
|
|
|
|
@Override
|
|
public boolean isBBCollision()
|
|
{
|
|
return !this.isVisual;
|
|
}
|
|
}
|