Applied-Energistics-2-tiler.../crafting/CraftingTreeProcess.java
AlgorithmX2 844b4843c0 Crafting API Added
Fixed tons of issues with CPU multi block weirdness.
2014-07-02 23:48:18 -05:00

219 lines
5.8 KiB
Java

package appeng.crafting;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.networking.crafting.ICraftingGrid;
import appeng.api.networking.crafting.ICraftingPatternDetails;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.ContainerNull;
import appeng.me.cluster.implementations.CraftingCPUCluster;
import appeng.util.Platform;
import cpw.mods.fml.common.FMLCommonHandler;
public class CraftingTreeProcess
{
World world;
CraftingTreeNode parent;
ICraftingPatternDetails details;
CraftingJob job;
long crafts = 0;
boolean damageable;
boolean fullsimulation;
private long bytes = 0;
final private int depth;
Map<CraftingTreeNode, Long> nodes = new HashMap();
public boolean possible = true;
public CraftingTreeProcess(ICraftingGrid cc, CraftingJob job, ICraftingPatternDetails details, CraftingTreeNode craftingTreeNode, int depth, World world) {
parent = craftingTreeNode;
this.details = details;
this.job = job;
this.depth = depth;
world = job.getWorld();
if ( details.isCraftable() )
{
IAEItemStack list[] = details.getInputs();
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
IAEItemStack[] is = details.getInputs();
for (int x = 0; x < ic.getSizeInventory(); x++)
ic.setInventorySlotContents( x, is[x] == null ? null : is[x].getItemStack() );
FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) world ), details.getOutput( ic, world ), ic );
for (int x = 0; x < ic.getSizeInventory(); x++)
{
ItemStack g = ic.getStackInSlot( x );
if ( g != null && g.stackSize > 1 )
fullsimulation = true;
}
for (int x = 0; x < list.length; x++)
{
IAEItemStack part = list[x];
if ( part != null )
{
ItemStack g = part.getItemStack();
if ( g.getItem().hasContainerItem( g ) )
damageable = true;
nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() );
}
}
}
else
{
for (IAEItemStack part : details.getCondencedInputs())
{
nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, -1, depth + 1 ), part.getStackSize() );
}
}
}
public boolean notRecurive(ICraftingPatternDetails details)
{
return parent.notRecurive( details );
}
long getTimes(long remaining, long stackSize)
{
if ( damageable || fullsimulation )
return 1;
return (remaining / stackSize) + (remaining % stackSize != 0 ? 1 : 0);
}
IAEItemStack getAmountCrafted(IAEItemStack what2)
{
for (IAEItemStack is : details.getCondencedOutputs())
{
if ( is.equals( what2 ) )
{
what2 = what2.copy();
what2.setStackSize( is.getStackSize() );
return what2;
}
}
throw new RuntimeException( "Crafting Tree construction failed." );
}
public void request(MECraftingInventory inv, long i, BaseActionSource src) throws CraftBranchFailure, InterruptedException
{
job.handlepausing();
if ( fullsimulation )
{
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
for (Entry<CraftingTreeNode, Long> entry : nodes.entrySet())
{
IAEItemStack item = entry.getKey().getStack( entry.getValue() );
IAEItemStack stack = entry.getKey().request( inv, item.getStackSize(), src );
ic.setInventorySlotContents( entry.getKey().slot, stack.getItemStack() );
}
FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) world ), details.getOutput( ic, world ), ic );
for (int x = 0; x < ic.getSizeInventory(); x++)
{
ItemStack is = ic.getStackInSlot( x );
is = Platform.getContainerItem( is );
IAEItemStack o = AEApi.instance().storage().createItemStack( is );
if ( o != null )
{
bytes++;
inv.injectItems( o, Actionable.MODULATE, src );
}
}
}
else
{
// request and remove inputs...
for (Entry<CraftingTreeNode, Long> entry : nodes.entrySet())
{
IAEItemStack item = entry.getKey().getStack( entry.getValue() );
IAEItemStack stack = entry.getKey().request( inv, item.getStackSize() * i, src );
if ( damageable )
{
ItemStack is = Platform.getContainerItem( stack.getItemStack() );
IAEItemStack o = AEApi.instance().storage().createItemStack( is );
if ( o != null )
{
bytes++;
inv.injectItems( o, Actionable.MODULATE, src );
}
}
}
}
// assume its possible.
// add crafting results..
for (IAEItemStack out : details.getCondencedOutputs())
{
IAEItemStack o = out.copy();
o.setStackSize( o.getStackSize() * i );
inv.injectItems( o, Actionable.MODULATE, src );
}
crafts += i;
}
public void dive(CraftingJob job)
{
job.addTask( getAmountCrafted( parent.getStack( 1 ) ), crafts, details, depth );
for (CraftingTreeNode pro : nodes.keySet())
pro.dive( job );
job.addBytes( 8 + crafts + bytes );
}
public void setSimulate()
{
crafts = 0;
bytes = 0;
for (CraftingTreeNode pro : nodes.keySet())
pro.setSimulate();
}
public void setJob(MECraftingInventory storage, CraftingCPUCluster craftingCPUCluster, BaseActionSource src) throws CraftBranchFailure
{
craftingCPUCluster.addCrafting( details, crafts );
for (CraftingTreeNode pro : nodes.keySet())
pro.setJob( storage, craftingCPUCluster, src );
}
public void getPlan(IItemList<IAEItemStack> plan)
{
for (IAEItemStack i : details.getOutputs())
{
i = i.copy();
i.setCountRequestable( i.getStackSize() * crafts );
plan.addRequestable( i );
}
for (CraftingTreeNode pro : nodes.keySet())
pro.getPlan( plan );
}
}