d4ff8e731d
Added Charged Quartz Spawn Chance. All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 ) Added Crafting Recipe for copying Press Plates. Fixed Bug: #0189 - Particles don't turn off when set to minimal Fixed Bug: #0176 - Weird Colorization While Mining Parts. Fixed Bug: #0152 - TPane drops parts as items and does not insert into system. Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
81 lines
1.7 KiB
Java
81 lines
1.7 KiB
Java
package appeng.hooks;
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import java.util.Random;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import appeng.api.util.DimensionalCoord;
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import appeng.core.AEConfig;
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import appeng.core.AELog;
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import appeng.core.WorldSettings;
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import appeng.helpers.MeteoritePlacer;
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import appeng.services.helpers.ICompassCallback;
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import cpw.mods.fml.common.IWorldGenerator;
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final public class MeteoriteWorldGen implements IWorldGenerator
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{
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class myGen implements ICompassCallback
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{
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double distance = 0;
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@Override
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public void calculatedDirection(boolean hasResult, boolean spin, double radians, double dist)
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{
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if ( hasResult )
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distance = dist;
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else
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distance = Double.MAX_VALUE;
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}
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};
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@Override
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public void generate(Random r, int chunkX, int chunkZ, World w, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
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{
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if ( r.nextFloat() > 0.9 )
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{
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int x = r.nextInt( 16 ) + (chunkX << 4);
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int z = r.nextInt( 16 ) + (chunkZ << 4);
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myGen obj = new myGen();
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Future<?> future = WorldSettings.getInstance().getCompass().getCompassDirection( new DimensionalCoord( w, x, 128, z ), 70, obj );
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try
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{
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future.get();
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if ( obj.distance > AEConfig.instance.minMeteoriteDistanceSq )
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{
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int depth = 180 + r.nextInt( 20 );
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for (int trys = 0; trys < 20; trys++)
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{
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MeteoritePlacer mp = new MeteoritePlacer();
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if ( mp.spawnMeteorite( w, x, depth, z ) )
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return;
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depth -= 15;
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if ( depth < 40 )
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return;
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}
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}
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}
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catch (InterruptedException e)
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{
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AELog.error( e );
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}
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catch (ExecutionException e)
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{
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AELog.error( e );
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}
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}
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}
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}
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