Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/AppEngRenderItem.java
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00

170 lines
6.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import javax.annotation.Nonnull;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.block.model.ModelManager;
import net.minecraft.client.renderer.color.ItemColors;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.item.ItemStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.core.AEConfig;
import appeng.core.localization.GuiText;
import appeng.util.ISlimReadableNumberConverter;
import appeng.util.IWideReadableNumberConverter;
import appeng.util.ReadableNumberConverter;
/**
* @author AlgorithmX2
* @author thatsIch
* @version rv2
* @since rv0
*/
public class AppEngRenderItem extends RenderItem
{
public AppEngRenderItem( final TextureManager textureManager, final ModelManager modelManager, final ItemColors itemColors )
{
super( textureManager, modelManager, itemColors );
}
private static final ISlimReadableNumberConverter SLIM_CONVERTER = ReadableNumberConverter.INSTANCE;
private static final IWideReadableNumberConverter WIDE_CONVERTER = ReadableNumberConverter.INSTANCE;
private IAEItemStack aeStack = null;
@Override
public void renderItemOverlayIntoGUI( final FontRenderer fontRenderer, final ItemStack is, final int xPos, final int yPos, final String text )
{
if( is != null )
{
final float scaleFactor = AEConfig.instance.useTerminalUseLargeFont() ? 0.85f : 0.5f;
final float inverseScaleFactor = 1.0f / scaleFactor;
final int offset = AEConfig.instance.useTerminalUseLargeFont() ? 0 : -1;
final boolean unicodeFlag = fontRenderer.getUnicodeFlag();
fontRenderer.setUnicodeFlag( false );
if( is.getItem().showDurabilityBar( is ) )
{
final double health = is.getItem().getDurabilityForDisplay( is );
final int j1 = (int) Math.round( 13.0D - health * 13.0D );
final int k = (int) Math.round( 255.0D - health * 255.0D );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glDisable( GL11.GL_TEXTURE_2D );
GL11.glDisable( GL11.GL_ALPHA_TEST );
GL11.glDisable( GL11.GL_BLEND );
final Tessellator tessellator = Tessellator.getInstance();
final VertexBuffer wr = tessellator.getBuffer();
final int l = 255 - k << 16 | k << 8;
final int i1 = ( 255 - k ) / 4 << 16 | 16128;
this.renderQuad( tessellator, xPos + 2, yPos + 13, 13, 2, 0 );
this.renderQuad( tessellator, xPos + 2, yPos + 13, 12, 1, i1 );
this.renderQuad( tessellator, xPos + 2, yPos + 13, j1, 1, l );
GL11.glEnable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_TEXTURE_2D );
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL11.GL_DEPTH_TEST );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
}
if( is.stackSize == 0 )
{
final String craftLabelText = AEConfig.instance.useTerminalUseLargeFont() ? GuiText.LargeFontCraft.getLocal() : GuiText.SmallFontCraft.getLocal();
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glPushMatrix();
GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
final int X = (int) ( ( (float) xPos + offset + 16.0f - fontRenderer.getStringWidth( craftLabelText ) * scaleFactor ) * inverseScaleFactor );
final int Y = (int) ( ( (float) yPos + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
fontRenderer.drawStringWithShadow( craftLabelText, X, Y, 16777215 );
GL11.glPopMatrix();
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL11.GL_DEPTH_TEST );
}
final long amount = this.aeStack != null ? this.aeStack.getStackSize() : is.stackSize;
if( amount != 0 )
{
final String stackSize = this.getToBeRenderedStackSize( amount );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glPushMatrix();
GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
final int X = (int) ( ( (float) xPos + offset + 16.0f - fontRenderer.getStringWidth( stackSize ) * scaleFactor ) * inverseScaleFactor );
final int Y = (int) ( ( (float) yPos + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
fontRenderer.drawStringWithShadow( stackSize, X, Y, 16777215 );
GL11.glPopMatrix();
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL11.GL_DEPTH_TEST );
}
fontRenderer.setUnicodeFlag( unicodeFlag );
}
}
private void renderQuad( final Tessellator par1Tessellator, final int par2, final int par3, final int par4, final int par5, final int par6 )
{
final VertexBuffer wr = par1Tessellator.getBuffer();
wr.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2, par3, 0.0D ).endVertex();
wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2, par3 + par5, 0.0D ).endVertex();
wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2 + par4, par3 + par5, 0.0D ).endVertex();
wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2 + par4, par3, 0.0D ).endVertex();
par1Tessellator.draw();
}
private String getToBeRenderedStackSize( final long originalSize )
{
if( AEConfig.instance.useTerminalUseLargeFont() )
{
return SLIM_CONVERTER.toSlimReadableForm( originalSize );
}
else
{
return WIDE_CONVERTER.toWideReadableForm( originalSize );
}
}
public IAEItemStack getAeStack()
{
return this.aeStack;
}
public void setAeStack( @Nonnull final IAEItemStack aeStack )
{
this.aeStack = aeStack;
}
}