Applied-Energistics-2-tiler.../src/main/java/appeng/block/legacy/BlockStorageMonitor.java

82 lines
2.7 KiB
Java

package appeng.block.legacy;
import java.util.EnumSet;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderBlockStorageMonitor;
import appeng.core.Api;
import appeng.core.features.AEFeature;
import appeng.tile.AEBaseTile;
import appeng.tile.legacy.TileStorageMonitor;
import appeng.util.Platform;
import appeng.util.item.AEItemStack;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class BlockStorageMonitor extends BlockLegacyDisplay {
public BlockStorageMonitor() {
super(Material.iron);
this.setTileEntity(TileStorageMonitor.class);
this.setFeature(EnumSet.of(AEFeature.Legacy));
}
@Override
protected BaseBlockRender<? extends AEBaseBlock, ? extends AEBaseTile> getRenderer() {
return new RenderBlockStorageMonitor();
}
@Override
public boolean onBlockActivated(
World w,
int x,
int y,
int z,
EntityPlayer player,
int side,
float hitX,
float hitY,
float hitZ
) {
TileStorageMonitor tile = (TileStorageMonitor) w.getTileEntity(x, y, z);
if (player.getHeldItem() != null) {
if (Platform.isWrench(player, player.getHeldItem(), x, y, z)
&& player.isSneaking()) {
tile.isLocked = !tile.isLocked;
tile.markForUpdate();
return true;
}
if (player.getHeldItem().getItem()
== Api.INSTANCE.definitions()
.materials()
.conversionMatrix()
.maybeItem()
.get()
&& !tile.upgraded && player.isSneaking()) {
if (!w.isRemote) {
player.inventory.decrStackSize(player.inventory.currentItem, 1);
tile.upgraded = true;
tile.markForUpdate();
}
return true;
} else if (side == tile.getForward().ordinal() && !tile.isLocked) {
if (!w.isRemote) {
tile.myItem = AEItemStack.create(new ItemStack(
player.getHeldItem().getItem(),
0,
player.getHeldItem().getItemDamage()
));
tile.configureWatchers();
tile.markForUpdate();
}
return true;
}
}
return super.onBlockActivated(w, x, y, z, player, side, hitX, hitY, hitZ);
}
}