Applied-Energistics-2-tiler.../client/render/blocks/RenderMEChest.java
AlgorithmX2 929efa5597 Added 4 View Cell Slots.
Multiple View Cells now sum together to allow more customization.
View Cells are now protected by Build Security.
Meteorite Compass now renders correctly in other peoples hands.
2014-03-04 21:12:23 -06:00

124 lines
4.4 KiB
Java

package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.AEApi;
import appeng.api.storage.ICellHandler;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraTextures;
import appeng.client.texture.FlipableIcon;
import appeng.client.texture.OffsetIcon;
import appeng.tile.storage.TileChest;
import appeng.util.Platform;
public class RenderMEChest extends BaseBlockRender
{
public RenderMEChest() {
super( false, 0 );
}
@Override
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
{
renderer.overrideBlockTexture = ExtraTextures.getMissing();
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
renderer.overrideBlockTexture = ExtraTextures.MEChest.getIcon();
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, 0xffffff, renderer );
renderer.overrideBlockTexture = null;
super.renderInventory( block, is, renderer, type, obj );
}
@Override
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
TileChest sp = imb.getTileEntity( world, x, y, z );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
ForgeDirection up = sp.getUp();
ForgeDirection forward = sp.getForward();
ForgeDirection west = Platform.crossProduct( forward, up );
preRenderInWorld( imb, world, x, y, z, renderer );
int stat = sp.getCellStatus( 0 );
boolean result = renderer.renderStandardBlock( imb, x, y, z );
selectFace( renderer, west, up, forward, 5, 16 - 5, 9, 12 );
int offsetU = -4;
int offsetV = 8;
if ( stat == 0 )
offsetV = 3;
int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
Tessellator.instance.setBrightness( b );
Tessellator.instance.setColorOpaque_I( 0xffffff );
FlipableIcon fico = new FlipableIcon( new OffsetIcon( ExtraTextures.MEStorageCellTextures.getIcon(), offsetU, offsetV ) );
if ( forward == ForgeDirection.EAST && (up == ForgeDirection.NORTH || up == ForgeDirection.SOUTH) )
fico.setFlip( true, false );
else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.EAST )
fico.setFlip( false, true );
else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.WEST )
fico.setFlip( true, false );
else if ( forward == ForgeDirection.DOWN && up == ForgeDirection.EAST )
fico.setFlip( false, true );
else if ( forward == ForgeDirection.DOWN )
fico.setFlip( true, false );
else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP )
fico.setFlip( true, false );
else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.UP )
fico.setFlip( true, false );
renderFace( x, y, z, imb, fico, renderer, forward );
if ( stat != 0 )
{
b = 0;
if ( sp.isPowered() )
{
b = 15 << 20 | 15 << 4;
}
Tessellator.instance.setBrightness( b );
if ( stat == 1 )
Tessellator.instance.setColorOpaque_I( 0x00ff00 );
if ( stat == 2 )
Tessellator.instance.setColorOpaque_I( 0xffaa00 );
if ( stat == 3 )
Tessellator.instance.setColorOpaque_I( 0xff0000 );
selectFace( renderer, west, up, forward, 9, 10, 11, 12 );
renderFace( x, y, z, imb, ExtraTextures.White.getIcon(), renderer, forward );
}
b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
if ( sp.isPowered() )
{
b = 15 << 20 | 15 << 4;
}
Tessellator.instance.setBrightness( b );
Tessellator.instance.setColorOpaque_I( 0xffffff );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
ICellHandler ch = AEApi.instance().registries().cell().getHander( sp.getStorageType() );
IIcon ico = ch == null ? null : ch.getTopTexture();
renderFace( x, y, z, imb, ico == null ? ExtraTextures.MEChest.getIcon() : ico, renderer, up );
renderer.overrideBlockTexture = null;
postRenderInWorld( renderer );
return result;
}
}