81 lines
2.6 KiB
Java
81 lines
2.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.networking;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import appeng.api.implementations.items.IAEItemPowerStorage;
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import appeng.block.AEBaseItemBlockChargeable;
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import appeng.bootstrap.BlockRenderingCustomizer;
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import appeng.bootstrap.IBlockRendering;
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import appeng.bootstrap.IItemRendering;
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import appeng.tile.networking.TileEnergyCell;
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public class BlockEnergyCellRendering extends BlockRenderingCustomizer
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{
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private final ResourceLocation baseModel;
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public BlockEnergyCellRendering( ResourceLocation baseModel )
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{
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this.baseModel = baseModel;
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}
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@Override
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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itemRendering.meshDefinition( this::getItemModel );
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// Note: Since we use the block models, we dont need to register custom variants
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}
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/**
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* Determines which version of the energy cell model should be used depending on the fill factor
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* of the item stack.
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*/
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private ModelResourceLocation getItemModel( ItemStack is )
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{
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double fillFactor = getFillFactor( is );
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int storageLevel = TileEnergyCell.getStorageLevelFromFillFactor( fillFactor );
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return new ModelResourceLocation( baseModel, "fullness=" + storageLevel );
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}
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/**
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* Helper method that returns the energy fill factor (between 0 and 1) of a given item stack.
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* Returns 0 if the item stack has no fill factor.
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*/
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private static double getFillFactor( ItemStack is )
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{
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if( !( is.getItem() instanceof IAEItemPowerStorage ) )
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{
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return 0;
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}
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AEBaseItemBlockChargeable itemChargeable = (AEBaseItemBlockChargeable) is.getItem();
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double curPower = itemChargeable.getAECurrentPower( is );
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double maxPower = itemChargeable.getAEMaxPower( is );
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return curPower / maxPower;
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}
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}
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