96 lines
3 KiB
Java
96 lines
3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.bootstrap;
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import java.util.Arrays;
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import java.util.Collection;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.color.IItemColor;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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/**
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* Allows the rendering of an item to be customized.
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*/
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public interface IItemRendering
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{
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/**
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* Registers a custom item mesh definition that will be used to dynamically determine the
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* item model to be used for rendering by inspecting the item stack (i.e. for NBT data).
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* Please
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*/
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@SideOnly( Side.CLIENT )
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IItemRendering meshDefinition( ItemMeshDefinition meshDefinition );
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/**
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* Registers an item model for meta=0, see {@link #model(int, ModelResourceLocation)}.
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*/
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@SideOnly( Side.CLIENT )
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default IItemRendering model( ModelResourceLocation model )
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{
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return model( 0, model );
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}
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/**
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* Registers an item model for a given meta.
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*/
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@SideOnly( Side.CLIENT )
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IItemRendering model( int meta, ModelResourceLocation model );
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/**
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* Convenient override for {@link #variants(Collection)}.
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*/
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@SideOnly( Side.CLIENT )
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default IItemRendering variants( ResourceLocation... resources )
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{
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return variants( Arrays.asList( resources ) );
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}
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/**
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* Registers the item variants of this item. This are all models that need to be loaded for this item.
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* This has no direct effect on rendering, but is used to load models that are used for example by
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* the ItemMeshDefinition.
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*
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* Models registered via {@link #model(int, ModelResourceLocation)} are automatically added here.
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*/
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@SideOnly( Side.CLIENT )
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IItemRendering variants( Collection<ResourceLocation> resources );
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/**
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* Registers a custom item color definition that inspects an item stack and tint and
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* returns a color multiplier.
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*/
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@SideOnly( Side.CLIENT )
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IItemRendering color( IItemColor itemColor );
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/**
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* Registers a built-in model under the given resource path.
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*/
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@SideOnly( Side.CLIENT )
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IItemRendering builtInModel( String name, IModel model );
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}
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