Applied-Energistics-2-tiler.../src/main/java/appeng/bootstrap/ItemRendering.java
2016-09-17 16:00:37 +02:00

184 lines
5.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import com.google.common.collect.ImmutableMap;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.StateMapperBase;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.bootstrap.components.ItemColorComponent;
import appeng.bootstrap.components.ItemMeshDefinitionComponent;
import appeng.bootstrap.components.ItemModelComponent;
import appeng.bootstrap.components.ItemVariantsComponent;
class ItemRendering implements IItemRendering
{
@SideOnly( Side.CLIENT )
private IItemColor itemColor;
@SideOnly( Side.CLIENT )
private ItemMeshDefinition itemMeshDefinition;
@SideOnly( Side.CLIENT )
private Map<Integer, ModelResourceLocation> itemModels = new HashMap<>();
@SideOnly( Side.CLIENT )
private Set<ResourceLocation> variants = new HashSet<>();
@SideOnly( Side.CLIENT )
private Map<String, IModel> builtInModels = new HashMap<>();
@Override
@SideOnly( Side.CLIENT )
public IItemRendering meshDefinition( ItemMeshDefinition meshDefinition )
{
this.itemMeshDefinition = meshDefinition;
return this;
}
@Override
@SideOnly( Side.CLIENT )
public IItemRendering model( int meta, ModelResourceLocation model )
{
this.itemModels.put( meta, model );
return this;
}
@Override
public IItemRendering variants( Collection<ResourceLocation> resources )
{
this.variants.addAll( resources );
return this;
}
@Override
@SideOnly( Side.CLIENT )
public IItemRendering color( IItemColor itemColor )
{
this.itemColor = itemColor;
return this;
}
@Override
public IItemRendering builtInModel( String name, IModel model )
{
this.builtInModels.put( name, model );
return this;
}
void apply( FeatureFactory factory, Item item )
{
if( this.itemMeshDefinition != null )
{
factory.addBootstrapComponent( new ItemMeshDefinitionComponent( item, itemMeshDefinition ) );
}
if( !this.itemModels.isEmpty() )
{
factory.addBootstrapComponent( new ItemModelComponent( item, this.itemModels ) );
}
Set<ResourceLocation> resources = new HashSet<>( variants );
// Register a default item model if neither items by meta nor an item mesh definition exist
if( this.itemMeshDefinition == null && this.itemModels.isEmpty() )
{
ModelResourceLocation model;
// For block items, the default will try to use the default state of the associated block
if( item instanceof ItemBlock )
{
Block block = ( (ItemBlock) item ).getBlock();
// We can only do this once the blocks are actually registered...
StateMapperHelper helper = new StateMapperHelper( block.getRegistryName() );
model = helper.getModelResourceLocation( block.getDefaultState() );
}
else
{
model = new ModelResourceLocation( item.getRegistryName(), "inventory" );
resources.add( model );
}
factory.addBootstrapComponent( new ItemModelComponent( item, ImmutableMap.of( 0, model ) ) );
}
builtInModels.forEach( factory::addBuiltInModel );
if( !resources.isEmpty() )
{
factory.addBootstrapComponent( new ItemVariantsComponent( item, resources ) );
}
else if( !this.itemModels.isEmpty() || itemMeshDefinition != null )
{
// Adding an empty variant list here will prevent Vanilla from trying to load the default item model in this
// case
factory.addBootstrapComponent( new ItemVariantsComponent( item, Collections.emptyList() ) );
}
else if( item instanceof ItemBlock )
{
// The default for block items is to register the block model
factory.addBootstrapComponent( new ItemVariantsComponent( item, Collections.emptyList() ) );
}
if( itemColor != null )
{
factory.addBootstrapComponent( new ItemColorComponent( item, itemColor ) );
}
}
private static class StateMapperHelper extends StateMapperBase
{
private final ResourceLocation registryName;
public StateMapperHelper( ResourceLocation registryName )
{
this.registryName = registryName;
}
@Override
protected ModelResourceLocation getModelResourceLocation( IBlockState state )
{
return new ModelResourceLocation( registryName, getPropertyString( state.getProperties() ) );
}
}
}