Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/crafting/CraftingMonitorTESR.java
2016-09-17 16:00:37 +02:00

66 lines
2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.crafting;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.storage.data.IAEItemStack;
import appeng.client.render.TesrRenderHelper;
import appeng.tile.crafting.TileCraftingMonitorTile;
/**
* Renders the item currently being crafted
*/
@SideOnly( Side.CLIENT )
public class CraftingMonitorTESR extends TileEntitySpecialRenderer<TileCraftingMonitorTile>
{
@Override
public void renderTileEntityAt( TileCraftingMonitorTile te, double x, double y, double z, float partialTicks, int destroyStage )
{
if( te == null )
{
return;
}
EnumFacing facing = te.getForward();
IAEItemStack jobProgress = te.getJobProgress();
if( jobProgress != null )
{
GlStateManager.pushMatrix();
GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
TesrRenderHelper.moveToFace( facing );
TesrRenderHelper.rotateToFace( facing, (byte) 0 );
TesrRenderHelper.renderItem2dWithAmount( jobProgress, 0.7f, 0.1f );
GlStateManager.popMatrix();
}
}
}