Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/renderable/ItemRenderable.java
2016-09-17 16:00:37 +02:00

73 lines
2.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.renderable;
import java.nio.FloatBuffer;
import java.util.function.Function;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.BufferUtils;
import org.lwjgl.util.vector.Matrix4f;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
public class ItemRenderable<T extends TileEntity> implements Renderable<T>
{
private final Function<T, Pair<ItemStack, Matrix4f>> f;
public ItemRenderable( Function<T, Pair<ItemStack, Matrix4f>> f )
{
this.f = f;
}
@Override
public void renderTileEntityAt( T te, double x, double y, double z, float partialTicks, int destroyStage )
{
Pair<ItemStack, Matrix4f> pair = f.apply( te );
if( pair != null && pair.getLeft() != null )
{
GlStateManager.pushMatrix();
if( pair.getRight() != null )
{
FloatBuffer matrix = BufferUtils.createFloatBuffer( 16 );
pair.getRight().store( matrix );
matrix.flip();
GlStateManager.multMatrix( matrix );
}
Minecraft.getMinecraft().getRenderItem().renderItem( pair.getLeft(), TransformType.GROUND );
GlStateManager.popMatrix();
}
}
@Override
public void renderTileEntityFast( T te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer buffer )
{
}
}