Applied-Energistics-2-tiler.../src/main/java/appeng/block/misc/BlockLightDetector.java
2014-12-29 21:59:05 +01:00

68 lines
2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.core.features.AEFeature;
import appeng.tile.misc.TileLightDetector;
public class BlockLightDetector extends BlockQuartzTorch
{
public BlockLightDetector() {
super( BlockLightDetector.class );
this.setFeature( EnumSet.of( AEFeature.LightDetector ) );
this.setTileEntity( TileLightDetector.class );
}
@Override
public void onNeighborChange(IBlockAccess world, int x, int y, int z, int tileX, int tileY, int tileZ)
{
super.onNeighborChange( world, x, y, z, tileX, tileY, tileZ );
TileLightDetector tld = this.getTileEntity( world, x, y, z );
if ( tld != null )
tld.updateLight();
}
@Override
public int isProvidingWeakPower(IBlockAccess w, int x, int y, int z, int side)
{
if ( w instanceof World && ((TileLightDetector) this.getTileEntity( w, x, y, z )).isReady() )
return ((World) w).getBlockLightValue( x, y, z ) - 6;
return 0;
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World w, int x, int y, int z, Random r)
{
// cancel out lightning
}
}