Applied-Energistics-2-tiler.../src/main/java/appeng/block/grindstone/BlockCrank.java
thatsIch dbacb566bb Removes the unneeded information about the current class in all blocks
Every Block had a call to its super, passing its own class.
This can easily be simulated by calling `this.getClass()` in the super class.
Also this was basically only used as using a name.
In the future it might be advisable to not use such methods,
since they are prone to refactoring.
2015-05-08 19:03:03 +02:00

160 lines
4.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.grindstone;
import java.util.EnumSet;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.implementations.tiles.ICrankable;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderBlockCrank;
import appeng.core.features.AEFeature;
import appeng.core.stats.Stats;
import appeng.tile.AEBaseTile;
import appeng.tile.grindstone.TileCrank;
public class BlockCrank extends AEBaseBlock
{
public BlockCrank()
{
super( Material.wood );
this.setTileEntity( TileCrank.class );
this.setLightOpacity( 0 );
this.setHarvestLevel( "axe", 0 );
this.isFullSize = this.isOpaque = false;
this.setFeature( EnumSet.of( AEFeature.GrindStone ) );
}
@Override
public Class<? extends BaseBlockRender> getRenderer()
{
return RenderBlockCrank.class;
}
@Override
public boolean onActivated( World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ )
{
if( player instanceof FakePlayer || player == null )
{
this.dropCrank( w, x, y, z );
return true;
}
AEBaseTile tile = this.getTileEntity( w, x, y, z );
if( tile instanceof TileCrank )
{
if( ( (TileCrank) tile ).power() )
{
Stats.TurnedCranks.addToPlayer( player, 1 );
}
}
return true;
}
private void dropCrank( World world, int x, int y, int z )
{
world.func_147480_a( x, y, z, true ); // w.destroyBlock( x, y, z, true );
world.markBlockForUpdate( x, y, z );
}
@Override
public void onBlockPlacedBy( World world, int x, int y, int z, EntityLivingBase placer, ItemStack itemStack )
{
AEBaseTile tile = this.getTileEntity( world, x, y, z );
if( tile != null )
{
ForgeDirection mnt = this.findCrankable( world, x, y, z );
ForgeDirection forward = ForgeDirection.UP;
if( mnt == ForgeDirection.UP || mnt == ForgeDirection.DOWN )
{
forward = ForgeDirection.SOUTH;
}
tile.setOrientation( forward, mnt.getOpposite() );
}
else
{
this.dropCrank( world, x, y, z );
}
}
@Override
public boolean isValidOrientation( World world, int x, int y, int z, ForgeDirection forward, ForgeDirection up )
{
TileEntity te = world.getTileEntity( x, y, z );
return !( te instanceof TileCrank ) || this.isCrankable( world, x, y, z, up.getOpposite() );
}
private ForgeDirection findCrankable( World world, int x, int y, int z )
{
for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
{
if( this.isCrankable( world, x, y, z, dir ) )
{
return dir;
}
}
return ForgeDirection.UNKNOWN;
}
private boolean isCrankable( World world, int x, int y, int z, ForgeDirection offset )
{
TileEntity te = world.getTileEntity( x + offset.offsetX, y + offset.offsetY, z + offset.offsetZ );
return te instanceof ICrankable && ( (ICrankable) te ).canCrankAttach( offset.getOpposite() );
}
@Override
public void onNeighborBlockChange( World world, int x, int y, int z, Block block )
{
AEBaseTile tile = this.getTileEntity( world, x, y, z );
if( tile != null )
{
if( !this.isCrankable( world, x, y, z, tile.getUp().getOpposite() ) )
{
this.dropCrank( world, x, y, z );
}
}
else
{
this.dropCrank( world, x, y, z );
}
}
@Override
public boolean canPlaceBlockAt( World world, int x, int y, int z )
{
return this.findCrankable( world, x, y, z ) != ForgeDirection.UNKNOWN;
}
}